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The income just about covered my losses without having to downgrade my infantry. This time the enemy got so many reinforcements that they ended up with the same 81-85k men as they had before the battle but at least they didn't get the massive 14% experience buff.
Still a very pointless battle and hardly worth it but at leasts it wasn't a strategic disaster on this attempt.
Allright, move your troops directly east to the woods. Typically, I have avout three infanry units, a 24Pdr Howiter Battery, a sniper unit, and another skirmisher unit, Let the enemy cap the victory location - you have plenty of time to cap that later.
Okay, I keep one brigade facing westwards towards to victory location. Perpendicular to that unit, I have two infantry units that for something of an L shape (maybe just one). Additionally, I'll keep an infantry unit directly to the south so any skirmishers have to cross open terrain befoe they're routed. Finally, I'll use my skirmisher units to harass or even route the oncoming rebel forces in conjuntion with my infantry units stationed above my unit facing the flag. The snipers should make pretty quick work of the rebels before your reinforcemets arrive, but when they do, you've basically won the game.
Feel free to capture the VL as easrly as possible. The rebel forces wither from cannister shot too.
Oh, ya, here's one final time: if the enemy infantry charges you, simply detach your skirmishers, hit pause, reattach your skirms to your original unit my selecting "T" and voila - the enermy's chage is brough to an abrupt halt. Some people think this is "gamey," butI think it makes military sense. Of course, repac the VL prior to the battle's conclusion.
Best of luck!