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If you have the full 40 brigades you can bring to the fight, do some of them spawn in at the defences by the ferry point?
The last of your reinforcements spawn reasonably close to the landing yes.
In this case I suspect you missed a confed brigade flanking around your defences on the far right or far left. They do that sometimes especially post 0.9. No confed brigades spawn on your rear or flanks. Infact no confed brigades deploy after the deployment of their reserves in the eastern half of the map. (3 inf + 3 arty in the last wave before the hornets nest phase.)
Can you remember which brigade was in the landing? Knowing that I could tell you exactly where it went past you.
To be clear I had not like pulled units out of the area or something, there was never anything union anywhere near save the gunboats.
Its not as if I couldn't have rousted them from the area if my units, which were already on their way, had gotten there, and I don't think I even had access to that area till the objective changed. All in all it was quite frustrating and felt more than a little unreasonable. Don't get me wrong, I am loving the game so far, this just was really frustrating.
You are the general. You should keep some reserve out there dear Sir not the AI ;) Believe me you won't make this mistake ever again after this screw up. As you know I had a same problem with CSA cavalary my first playthrough.
*Miss
You miss my point, I am not in full control of the depoloyment of my troops, or where they come in. Had I been given the option I would have, there is no option, other then just knowing ahead of time that a battle will procede in a specific way, and that I need to deploy counter intuitively. (IE hang troops out at the far rear of my line, well out of where they could actually support the battle, to run back as soon as the game lets me even see the ferry area. Instead my reserves were senseably placed where they could help, or in fall back positions to cover a retreat.) The problem is one of game design. I didn't make a series of choices that lead me to this failing, the game made those choices, and the design precipitated the issue. The gradual reveal of the map, and the spawning of a capture point well to the rear of my lines without any troops there is not something I could have planned for without haveing already played the battle and knowing that it would screw me on that. That is poor design, or more broadly, a bug brought about as a result of going into the battle with fewer brigades then the game had been designed around.
To @Imbezile's point: I actually had both normal and detached skirmishers, and cav sniffing around my flanks, and had been intentionally keeping in contact with CSA elements as I began the retreat to try and prevent me losing track of them. I tend to be a bit overzelous when it comes to recon. I mean clearly if something did not spawn I must have missed something, but I feel like there is a good chance that the hole was created by there suddenly being more available land as the map opens up, and something either getting spawned past th e line earlier on, or moving through before I got skirmishers in position. I had had a mounted reserve, though certanly not one that could engage head on a full CSA inf battalion. I had been doing a something of a... for lack of a better term RP run, and so had shyed away from tactics sort of playing to the elements that are more gamelike, including trying to preserve my core forces at the expense of elements whose casualties I might know don't matter. It was a luxury being halfway competent and playing on the easier setting afforded me. (To be clear: Not trashing people for those techniques, esp on the higher settings it seems to be required if reports are to be believed. Just not what I had wanted to do on this run)
My point more broadly is that its not that I can't think of a workaround, its more that it seems like a design or implementation glitch that should be looked at. Its more that slightly a-historical, and can lead to a frustrating experience. Me worrying about CSA brigades behind my lines should be tied into specific problems in my line or the like, and the difficulties it causes me should be more tangeable, my artillery battery coming under assault, my luggage/supplies being captured/destroyed, or a sudden rear assault on my position, ect. It shouldnt be having to worry that if I have a tiny hole for a short time that I will lose the battle suddenly because the AI rushed a cap point that my army had not even had the chance to reach, and that I had only very recently even learned the exisitance of.