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The thing that makes dragoons really shine is mid-late game weapons, while you usually just use the same weapons for melee for the whole game.
Also bigger maps tend to favour melee cavalery, as there is more room to manouver. The closer the quarters are, the more difficult it is to effectively use melee.
This is a QED I'm not sure is evident to me....
So on my latest play through I am not employing any cavalry so far - I have just won Shiloh as Union on BG level. I am tempted not to recruit any cavalry to see how that works. I have never recruited skirmisher units.
Artillery for obvious reasons and skrimishers for scouting, securing my flanks and rear, and closing any gaps that may occur during the battle.
Love melee cav too, for roaming behind my infantry when it's susceptible to AI charges, supporting melee assaults, and for disrupting supply lines.
As others have mentioned, cav expeditions behind enemy lines should be on the buddy system. Nothing worse than a lone cav unit getting surprised and routed. Few things better than 4-5 cav units tearing out the backlines of the enemy. I usually use both melee and mobilized together in these expeditions.
It does require planning. If you're looking to disrupt supply and/or backlines, position several cav units on an enemy flank, then when the coast is clear, send them in to recon/smash stuff. Before I engage guns with melee cav, I widely clear the fog around the guns to make sure the cav aren't ambushed, as there is still some residual melee "stickiness". Then "Charge" the guns, and watch those sabers fell the enemy.
On the other hand, if you're using them to augment infantry, gallop them over to a brigade you expect to be in melee, where they'll help quickly rout the enemy. They're especially impressive in taking out fortifications *supporting* infantry in melee, i.e., once the infantry's in melee or simultaneously, the cav can join in.
Checkout Bobcat's cav guide in this forum for particulars. It's good.