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After the map opens up, don't stressed about Wilkinson Hill, or whatever the newest objective it. Instead, keep working your left to cut off union troops south of this objective.
Work to cut off the union troops still trapped or south on the map. Skirmisher cav here can shine and keep would be spoiling attacks off the envelopment and finish off routing union brigades. Two thousand Spencer armed cavalry here can really shine.
After intermittently running and walking your left wing forces to the north of the map, you'll have to eat some losses and begin to disspoverty the pocket and try to move some of the unionew brigades in the wooded hill. After the map expands a second time, simply work to the north turnpike, as it's flank hangs on an open flat and turn the troops in trenches there and simply roll up the rest. Honestly this fight is a slog and you WILL suffer.
This a bad fight for a smaller, elite army as even some of best troops end up being mauled. If the timer has passed you'll have to hunt all the yaknees and send um runnin' back to DC. Or maybe just bowling green. Either way the best I've done here is 9.800 casualties. That was on a better play, as I usually average 12.500. I try to bring 55-60k infantry, approx 3k cavalry and 160-200 guns in batteries of 12.
In essence, you're running a sort of schlieffen plan and need to hustle that far corp to bag the enemy from the rear. Cav can be fantastic here in the open where they can run down and have a speed advantage over most troops.
I've played this battle out a dozen times and if you want the cavalry the whole battle, it'll have to be mixed in on your left flank corp. You only get half your corp from the reserve corp as the map opens up and finally the remainder after you've been tasked to take the turn pikes.
1. Maul Union right flank and roll it up- hit the right immediately and just keep rolling the right-most unit.
2. Swing around the Union forces- The key to the Union right is the woods north of their southernmost objective. The goal of this strategy is to stay out of sight and swing to the south and west. The Union may advance to attack other units and may abandon the aforementioned critical woods. Try to get units in those woods and sandwhich their units.
3. Swing ALL the way to the Northwest- you can open the same way and head straight for the northwest with the goal of cutting the Union in two from the west. In the second and third phase, head due east and completely cut off the southern forces. The Union will attack you hard. Meanwhile your forces across the river can get behind the Union and you can slowly roll up the fortifications from behind at your leisure.
4. Wait and slice the Union in half from the East- in the first phase, merely move units up to the north with the goal of flooding the Union center to simultaneously cut off the southern forces and race to assault the fortifications while they're lightly defended. Your units across the river will probably have to help to finish the job.
5. Wait and sprint to the fortifications- this involves just chilling for the first two phases, continually moving units to the north, and then taking tons of units to run to the fortifications before the Union can reach them in force. To say that this is high-risk, high-reward would be an understatement. It can be incredibly successful or it can be an absolute disaster with the Union sandwiching your exhausted troops.
Good luck!
Attempting to envelope the union here is dangerous and tricky and can either be glorious or a disaster.