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Bluntly, major naval engagements weren't really a "thing" in the ACW. The Confederates lacked the capability to field a large fleet- and a battle like, say, Roanoke Island would not be particularly enjoyable since one side would simply steamroll.
Adding a naval assault function might be fun since army-navy tactics for the Union were commonplace. However, the results were often lop-sided and Union players would probably hate it.
+1
There are some that would be interesting, but they were kind of novelty battles. Like the Monitor vs. the Whatever. Would be interesting, but really not fit this game.
He was talking about strategy, not tactics. You're right that this game is tactical (positioning artillery, using terrain, staying in cover, when to charge, etc.), but he was talking about strategy. That's one thing about Gettysburg that I liked but which isn't in Ultimate General: Civil War. In Gettysburg, when the battle has what we might call a "cut scene" or a break, you choose the strategy. Like at the end of the first day, you can choose to hold or withdraw.
Some older games had things like you choosing which battles you would fight - I think some more strategy element would be cool, but idk how they would incorporate it, and it looks like a pipedream - even moreso than getting multiplayer.
C.A are too shabby to make the Naval battle$
You have a good point and it surely did involve a lot of boats on the River(s). I think the issues are that the stgrategy and tactics of Vicksburg occurred over a long period of time and over a vast territory. Even Grant tried several different approaches. It could be a game all by itself!
But, hey, I would like to see it too!