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There is no benefit other than you might be able to use the ground to chop them up nicely. So it's all up to you how you want to play it.
I tried doing half and half, but it was too costly in manpower. Ended up pulling an orderly withdrawl and broke them apart as they assaulted my fortified positions.
Thanks for the help.
Thanks for the insight, I am about to attempt Gettysburg for the first time. I have a feeling my tactics from UG:G won't work here. I have managed a day 1 victory with the Union on that game, I plan on firing the first volley and hauling ass to Oak Ridge then chew them up a bit then haul ass to Cemetary Hill/Ridge. I may make a stand at the city to further cut them down before Ewell shows up.
The play in the west is over by the time the map opens up. Unless you are playing a smaller enemy force, the rebs tend to find a way to slip by.
I tried using my brigades to race Ewell, but by the time my cavalry couldn't stop them anymore my forces were seriously slowed in the town proper. He beat me there.
The key is to delay them as long as possible from occupying the northen ridge with the woods. You need to use Buford's men to hold the river. When they push, flank them from the north, and south (from the small woods). From each of your brigades that come in to the map, detach skirmishes and run 2-3 brigades up to hold the northern ridge.
If they get distracted enough, you can barely squeeze one brigade in to fortify the northern ridge. Later on, you can wheel more brigades on a flanking attack from the south. I found it much easier than having them surround me from all sides of cemetery ridge.
I watched a let's play my Magnus or somebody where he only faced a few thousand enemy soldiers. Mine was not so easy.
Pettigrew's 3k man brigade was on the map with the rest of Heath and Pender during the first CSA deployment. I managed to hold them back as long as my few hundred skirmishers could, but most evaporated as thousands of shots burst into their ranks.
By the time I had my entire daily contingent on the field, the enemy was fielding over 14k fresh troops to my 8k. I fought an amazing battle, but chose to yield to frantic reports of enemy threatening to envelope me and seize the more valuable high-ground.
Nothing is more boring than having nobody to fight during some of the most pivotal moments in the war.
Imagine Chamberlain with 1000 men, 7k other men backing him up and a battery of 16 Howitzers to blast a few thousand Confederates charging the little round top! No MoH was earned here. Especially when 30k more federals came onto the field to pull a reverse-Longstreet and roll up the rebel-right.
Holding oak ridge is very important. I sprint the first reinforcements so they can get into the trees.
Hardest part of this strategy is making sure not to get rolled down the ridge from the north. Also detach enough skirmishers so they can't slip through on the south end of the ridge line.
I held the ridges long enough until the city became available to hold and let them come until the day ended. I kept my last troops at Cemetary Hill to hold the point. If I was pushed off the ridge, who cares, the city was right there. Too costly to retake.
If you need time for more reinforcements, a delaying action is viable. If you can stop the Confederates cold at Cemetery Hill, you don't.