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Upgrades are endurance, marksman, sharpshooter.
Cavalry is always 750 (again past the first few battles when lack of money/guns means they get to be around 400). Since the last patch destroyed shock cav, I always use carbines. 1861s are great, and if you play the skirmisher scaling game well, you'll get enough spencers eventually. Upgrades are speed (the horse icon), then the ones that give them guns/accuracy/efficiency bonuses.
Skirmishers are 500 (again, eventually, they start at 200). I always have more than one unit of skirmishers (I usually have 3), once I equip them with Whitworths The extra unit is usually min size (or generally kept small) armed with hunters to avoid JF brown madness. The other(s) get whitworths & scoped whitworths. If you have them set up as such, you'll get enemy skirmishers with spencers, which you can loot & use for your cav.
Artillery is always 6 guns. They still kill a lot and I never run out of ammo. It also prevents crazy AI artillery scaling (ai guns scale with your number of guns, and, as all scaling, it takes into account ALL your army's guns, not just the corps you're going to deploy). Upgrades are Logistics, the accuracy one, and the short range one (since long range fire is next to useless when the player does it).
In general, more brigades is better than larger brigades (subject to the deployment limit of course), since you can use flanking fire and maneuver more effectively.
I always try to rotate in fresh units to my I Corps (I want my general to get the experience) and rotate my 3 Stars into a Corp for that purpose. I make all my aforementioned Cav and Skirmishers to max size, while keeping my batteries of cannon at between 12-15 guns. Larger batteries seem to reload slower, and I read that somewhere also, so I have just always done it that way. A majority of my army ends up being 2 stars, but have somehow gotten over 10 3 star brigades in one campaign.