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I route the unit, and they route through the line, reform behind. I've replayed 5 times now, same thing every time.
If it wasn't for that, I'm pretty sure I could hold Alexander's Bridge.
I am so irratated for the first time with this game i want to play it less and less.
This battle is freaking full of confeds routing DEEPER into my territory. not to mention where these freaking units start out at in the first place.
I just finished and won the battle but good lord i dont want to play this game for a few days it was so annoying.
So suggestion:
Change your strategy:
For me as CSA I use to disband (arty and infy)a part of my 3th corp; some of my cav s 2nd corp and shock cav and skirmishers of my first corp.
I have to reorganise a big part of my army to face chickamauga.
So as Union if you need cav to hold alexander s bridge just afford cav for it!!!
Save your game and try if it s works!!
The issue is that the Union gets a predetermined set of units for the first part of the battle before being reinforced by the player and have to face off against a much larger group. Because of how large the enemy force is against what the game forces you to use, it makes units routing behind you much more deadly because positioning matters more than ever as the Union. A single brigade that routs behind you is larger than your whole force at the bridge combined sometimes, so your units take immense amounts of damage because of weird routing ai rather than through a fault of your own. Because the enemy has routed behind you and come up behind you, you are now attacked from two sides by forces that are larger than everything you have, it is almost impossible not to get rear flanked in that situation. If you abandon the bridge and decide to hide in the woods to save your units, if they get found they'll still get a lot of damage.
The rest of the battle was not a problem for me, just this beginning part.
A good trick if you don t want to allow ennemy routing on your back (it s work for me as csa)is:
Fall back first; soften up the ennemy then when time is coming just charge as Hell and retake the bridge.
If it doesn t work it s because the devs want you to proceed next day and victory on day one is not a real option.
good luck
cheers
I have a massive five-corps army in that campaign with maxed out infantry brigades. I'm OK with the AI army scaling to my army, but it only let me deploy two corps. And the union starting forces don't scale. So my own forces can take on 2950 brigades, but the starting forces just get overpowered.
My issue is with the routing mechanics, where the CSA brigades rout through the union troops and then reform behind them. This is absolutely gamebraking imo. There's just no way you can maintain the line with a brigade firing at your flannk from behind.
The only viable option I've really found is to pull your troops backafter the first 2 brigades attempt to cross, and rout through you line.
It's definitely does not make the game fun.
And for the love of god, this game needs to do something about the AI just never quitting. Battered and decimated brigades of thousands of men don't just fight and fight and keep coming until they're ground down to nothing. Which is what keeps happening. Which means my brigades, even though they're winning the fight, have to fight until they go from 1300 men to 400 men and it's ridiculous.