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i got killed 7000 men as Union, CSA all equiped with Fayeteville, they kill more men than me, im in 100% cover
The trenchworks are still not working properly. One vs one brigade and my brigade, via 1 volley, just one, went from 100% morale to 55%. ONE volley did that to my brigade. Another and they ran like cowards.
Unless I am playing awfully, which is possible, this battle needs a serious rebalance.
The rewards are minimal for this side mission, so I'd prefer devs devote their time to more impactful matters.
Second the confederates continue to zerg rush unrealistically like all battles before them. Sometime after a single volley or they just charge without firing at all. No commander in his right mind would do that if he knew cannon were there and the position was fortified.
Those are thing that need to be address for me at least
The thing is, they frequently win the local engagement doing that.
How did you manage?
I'm beginning to realize that having a lot of 1000 man brigades has finally come to bite me in the ass since the enemy is scaled on my total army size, 2nd Winchester has limited brigade slots to bring in and there isn't any open ground the enemy is compelled to wade through while my howitzers work them over.
During the actual battle, it's mostly about crisis management and shifting brigades around to deal with melee charges. Use skirmishers on the flanks to slow down their eastbound movements. As they inevitably move to the north and to the south of the town, shift your brigades to match them as close to 1 to 1 as possible. When they charge, move your general and melee cav to counter.
Artillery management is very important in this battle. Don't let your artilery get involed in melee or shooting contests. Keep them in the center of town so they can rotate to concentrate on any individual charge. Let the grape shot do most of the damage for you. It can be a double-edged sword though if they spend too much time and energy rotating. You have to manage them and make sure they are shooting and not rotating stupidly all day.
Don't get sucked into heavily defending the fort to the east. You'll end up stretching your lines too thin. Let the Rebs take it and counter-attack at the end of the mission at the expense of losing the woods to the west.
Hope that helps.
Bruh. Like... jesus christ. I don't have that many 2- or 3-star brigades across my entire army and most of my melee cav is new-ish. Thanks for the advice and all but you're basically saying I need a top-notch force, maxed out in size and pushing the limits of experience to get through this side battle.
Does anyone else feel like this is a bit... "off?"