Ultimate General: Civil War

Ultimate General: Civil War

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Sparrow May 8, 2017 @ 5:36am
Unit/Commander Experience progression, how?
Does anybody know the criteria for gaining Experience Points? The example (from one of my battels) that i have is:

Unit A. Kills=1547 Casualties=66. Commander improved from 79 to 95. Unit, from 57 to 79.
Unit B. Kills=874 Casualties=1325. Commander up from 22 to 82. Unit, from 19 to 83.

Is more experience gained by being shot to bits, inflicting casualites not so much?
Also. is experience given out to all units in a Division, even if a Brigade sits in a quiet corner?

EDIT. Played a battle where a unit stayed out of the way, in a forrest, hugging trees. 0 Kills, 0 Casualties. Commander improved by 7. Unit up by 5.
Last edited by Sparrow; May 8, 2017 @ 9:15am
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Showing 1-6 of 6 comments
Horcerer (Banned) May 8, 2017 @ 12:23pm 
A unit's ability, at the time, was generally not counted in ability to shoot but rather ability to hold under fire.
diegrndrst73041 May 8, 2017 @ 12:23pm 
Why do division commanders take forever to level up?
mhenry_101381 May 8, 2017 @ 6:37pm 
Why do Brigade commanders move up so fast? I had 10 BGs become MGs after Gettysburg. Officers shouldn't take on MG rank UNLESS they are in a postion to actually hold that rank (Division or Corp level). Put an indicator on them showing they are eligible for promotion and when a spot opens up, promote them upon taking the new position. Same for Division commanders making LTG, unless there is a corp command open, they don't move up.
kokopeli May 9, 2017 @ 5:35pm 
Back to the OP. Units gain attributes in the five categories after Command. Command is a rating of the brigade commander with possibly some help from the Division commander.

In the five categories, you can mouse over them and see a description. For example, in firearms, you gain more rating points by shooting the enemy, plain and simple. You gain stamina by recovering from exertion. Therefore, you need to become fatigued to gain points. In morale, same kinda thing.

Now the unit XP is some sort of aggregate of all these five skills.

The commander gains XP by leading a unit that has to recover from fatigue or morale or something.

When a commander gets enough XP, he gets a promotion.

The commander does provide a boost to a units XP while he is the commander.

One very important point on brigade commanders is their command rating has to be above the unit's efficiency or the effective efficiency is capped. Shuffling officers correctly can add a star to a couple brigades.

Good Luck.
Luunyrkki May 9, 2017 @ 7:43pm 
Unit gain points, like said, by doing things. You can check this easily during battle. The unfortunate side effect of this is that you can easily game it. Ie. if you have "spare time" on the battle you can set your units to run all around the battlefield and they will gain spectacular stamina. In fact, I always ahve my units run everywhere since they both gain exp way faster, and because it is way more effecient in game terms as well.
CrashToDesktop May 9, 2017 @ 7:52pm 
Far as I can tell, it's a combination of how long the unit spends in battle (or battle-hours) and how well the unit the officer is commanding does. Usually, the more kills and losses, the more experience the officer will gain (though kills is obviously better since you're not losing men). Not sure on the exact numbers, but the longer the battle, and the more kills it gets, the more experience it's commander will get.

To rank up Divisional and Corps commanders, they have to be commanding a brigade or otherwise get kills. The Divisional commander is a bit of a pit for officers, since there's exactly one time where they can get an appreciable amount of experience - from combining brigades and doing well with that combine brigade. Also; apparantly you can help rank up your Corps Commander by involving him in a melee. But that's a bit risky, and I haven't really tested that out.
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Date Posted: May 8, 2017 @ 5:36am
Posts: 6