Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stick to the more expensive officers when possible to offset the command penalty. It also helps that higher-level officers increase the experience of their unit, making veterans cheaper and making it easier to keep your army at 1 or 2 stars at least, even if you're only buying fresh recruits.
For example I fought Gettysburg the other day and lost about 18,000. Recruits+medicine didn't cover the losses even though I defended Gettysburg. Things like that seem to limit me in keeping lines at 1.5k spanned out over three corps. Firearm availability, costs, battle losses, etc.
1450 is quite low so auto-scaling won't hurt you too bad. And it's high enough that is will be able to participate in melee and will be able to take some casualties without too much fear of shattering.
If you're hurting for officers, keeping the number low is good as well since you can have a Lt. Col leading most of the time without a penalty.
But really the answer is whatever you want to make you feel comfortable or whatever your gut tells you.
As I understand it the more manpower you have the more manpower the AI has because of scaling. So it's better to keep a smaller more manageable army so the AI scaling doesn't get out of hand. Weapons are always good to upgrade as you go through the campaign, as they obviously improve damage, range, and reload speed(melee as well, but that gets worse with better weapons).
Im not sure of the exact effects of efficiency. (Don't know actually games mechanics regarding efficiency) I can tell you, from experience, units with high efficiency seem to preform better in all regards. They shoot faster, kill more enemies per volley, move quicker, change thier frontage, react to orders quicker and everything else.
Higher ranking officers give better efficiency to larger brigades.