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I guess I can always fuse one with Zod's broken horn and give the third to Wyald.
Edit: at the very least Resurgence does stack. I just tested it and one accessory with lvl 99 Resurgence takes 1 minute 10 seconds to fill up the frenzy bar, while three accessories with lvl 99 Resurgence each takes 22 seconds.
Source : http://www.playstationtrophies.org/forum/berserk-and-the-band-of-the-hawk-vita-/304856-accessories-upgrading-other-tips.html
Sorry, I wasn't specific enough. Once you upgrade it to the "Idol of the White Hawk" and get it to +9 you get 100 in strength, defense, and technique. You can only upgrade it from the regular to the white hawk version with one of the highest tier enhance materials.
Ah, perfect, this is the exact kind of thing I was thinking of!
With one equipped the Death Blow meter doesn't fill up before Frenzy mode expires, with three it can fill up twice in the same amount of time; similarly with one equipped Death Blow and Frenzy both fill up slower from attacks than if all three are equipped; this is most evident when fighting Stray War Demons, if I drop Aspiration and Rotting Root circles, then slap the demon with a Death Blow, it will refill the Death Blow meter instantly, allowing me to chain Death Blow about eight times before Rotting Root expires (but at that point the demon's stunned, so I can stroll up and drop the circles at its feet again for more abuse).
I'll test Dexterity and Flair later, but I suspect they stack as well. Going to be hard to see if the offense boosting skills stack though, since I'm kinda enamored with the ridiculous Frenzy/Death Blow spamming.
Edit: the difference of stacking Dexterity wasn't as pronounced as Resurgence and Regeneration. One lvl 99 Dexterity reduced the cooldown of summoning golems to 53 seconds, but three of them only reduced it to 42 seconds. Flair also seemed to stack, but it's hard to tell exactly by how much without a combat log as the damage was puny regardless.