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Sad as it is, Berserk is best as a musou, but it deserves a better game than this.
People seem to forget Guts kills 100 men by himself before he gets all the good ♥♥♥♥.
A modern version of that would be the perfect Berserk game.
https://www.youtube.com/watch?v=8phqA2gkkRc
Have you actually tried playing those games? The camera is not your friend. A brawler does work tho. But not in the numbers of enemies that you need to kil. That is why Muso works for this.
guts is not a killing machine. in the world of berserk, guts is a badass to us because he is way weaker than his opponents which are apostles. and he is a badass cause despitte being a human, he does the impossible which you, in souls game, do.
and musou games are too lackluster because it always lacks depth in combat other than massive numbers and combo counter going to 1000s. try killing 100 enemies in a souls game and see how much more badass you feel compared to killing over a 1000 in this game or any warriors game.
as things stand right now, no company other than fromsoft can do berserk justice.
Yes, berserk is darker than all souls game. but that makes it easier for the company to make the actual game andenable us to roam and do things.
koei just milked the name of berserk instead of doing anything to make it a decent game. the count was supposed to be something different because he had a daughter and despite being a demon, he still had kindness towards his daughter which makes guts think.
i was worried about this game and the worry came true :(
Its different mob actually attack you non stop.
The former is very debatable. You'd have to compare the gameplay of a musou titles, which are more varied then you give it credit for (Against Bosses / Difficulty / Character /+Item/Skillkit) against the set rules of Dark Souls which only really account for the weapon you are using.
As another poster asked: Did you play Berserk Difficulty?
- And even without playing that one - Endless Eclipse and even certain Story Encounters already like Hill of Swords Zodd show a side of musou were instead of button mashing, spectacle fighting would be a more fitting term to describe it, forcing you to actually stand back and think about yor approach, or perhaps observe the enemies moveset no? Toukiden was one of those contesters; Though strictly speaking not a Musou title, it shared a ton of similarities to it, however again, not having a focus on the still enormous killcount, but rather the rather over-the-top combat system coupled with the highly personalizable skill/- and moveset.
Not to mention that we do have an actual and proper story mode with this game. A story mode that does a fairly decent job most of the time as well, cut perhaps the Conviction Arc.
Obviously you can't cram hundreds of chapters into what already is quite a long game, though the core-story remains in tact and even some of the side-stories like Griffith's money-affair during the Golden Age Arc are addressed through Events and Dialogues, which sadly very few people seem to give the game credit for.
Imo what we got was the best we could ever hope for with Berserk. The Musou style gameplay plays into A LOT of what the manga depicted, especially post Golden Age; while still maintaining a fair share of difficulty and 1-1 combat depth in (certainly not all), but most Boss encounters.
While I'm a huge Souls fan myself, I'd take that compromise any day over a Soulslike Berserk title without a proper Story mode, without the Guts being able "to cut loose without anyone holding him back." <- get it? eh, eh?
And with the simplest of combat systems, since we'd kinda have to assume the weapons were fixed, right? Dragonslayer R1/R2 combo for Guts and such? Or are we creating our own unnamed Band of the Hawk member? Kinda tag along in a non-canon environment?
- There'd just be too many adjustments to be made for that kind of crossover to work.
People praise Dark Souls too much but can't see that it's just a number crunching game where no dismemberment happens or anything, just HP and attack values, Berserk needs dismemberment and actual weapon physics.
Damn shame the pc version had the Berserk content cut.
I agree with red monk, CD project red can do it amazingly since they adapted a novel series into such a great game. i was speaking for fromsoft because miyazaki is a berserk fan as well as the fact that when you fight enemies, even just a few, you feel like its an achievement when you kill a few enemies together. that and i completely forgot the gem that wa witcher series :v
@ebon wolf, my first hack n slash experience was from dynasty warriors. my friends almost always called me a warriors fanboy. so forgive me for being critical of the game. im simply hating on omegaforce for not putting in the effort they easily could have. when i saw the first trailer, i was hoping it would be as amazing as it looked. and they also skipped out alot of things like focusing on the stories of griffith after he came back, the count's daughter, the elf apostle thing, guts' childhood, the woman who saved casca. the story is calle dberserk but its not just about guts. they could've easily focused on many aspects that they ignored and just made it as i call it, lack luster. do me a favour and play warriors orochi 3. that game could also be called mindless hack n slash but doesnt feel like it when you play it. play dynasty warriors 5 and 6 to see how enemies can be made strong and amazing without having to fill the screen with alot of enemies just sitting there. or dynasty warriors 8 to see how even mindless slashing can be fun.
and yeah, i agree, dragons dogma is amazing game. played it on ps3 and got the guts outfit as soon as i could. that would be another type of game berserk coul dbe. open world, big monsters, climb and kill and still take on 100s or thousands of enemies.
all im saying is, just cause it gets the basic story right, doesnt mean its a great game. been a long time berserk fan and i was really sad when i completed the story. the game did the same thing the new anime did. it just focuses on guts being a badass. compeltely forgetting the depth the series itself had.
Why does you remembering difficulty in other games, be they also Warrior titles or not, influence how good/bad the difficulty setting in Berserk is? There's a lot to argue about, from enemy aggressiveness, how boss battles scale yadda yadda; but that's fine as it is, isn't it?
Griffith didn't have that many in-depth appearances in the manga after coming back as well. The first major one imo being after they arrived at the boat, which is were the game ended as well and true, while they did cut out details, the story-mode already is fairly long by comparison and it does incorporate other side-stories, perhaps as mentioned Griffith and the Chuder noble I mentioned in my last post.
It is a bit arc-dependent I feel. My own biggest criticism with the story is how the game skipped out on a lot of stuff going on in Conviction - especially what was going on with Casca at the time. Then again: Why would a game adaptation go to _such_ lengths? Especially when there are other adaptations already out that are more story-focussed than.. well. A musou title.
Fair enough, it doesn't. Though if we're arguing about having FromSoft make what would essentially boil down to a Berserk Souls, getting the Basic Story right on the grounds of it as a Musou title is a huge deal and definitely a selling point as well. The Guts thing.. Not sure myself. I don't think making Guts look like a badass was the point of it all, neither in game nor anime, but rather deciding what to adapt from the manga and what not to and after all Guts IS the protagonist and after all that happens in the story, it's prolly hard enough not to make him look badass whenever he shows up.
2. Griffith did have a major role. The manga didn't focus much on it but they could've added the parts where Griffith went and got other apostles to follow him and go to war against ganiska and his kingdom as well as their final battle. Let's not forget guts' battle with the kraken. As for lengthy, play dynasty warriors 8 or XL. That game has considerably longer story mode, and even more things. I finished this game in 8 and half hours. And then went on with endless eclipse. Did I mention that I reached max level before the end?
3. I'm guessing you've read the manga like most of us who were hyped about this game. So you should know that guts isn't a badass cause he killed 100s and thousands of enemies like butter(except those human knights. Those are trash). But because the things he kills and enemies he defeats are things far stronger than him and he is able to take them down with willpower and determination. That being said, I loved that zodd fight in the first encounter. It was so awesome. Felt like the only awesome boss fight that the rest didn't get. And I killed The final boss in less than 3 minutes..
Fromsoft, to me, seems like a better choice because they do boss battles just right. Witcher way to make berserk would be amazing in story detail which would be amazing to. And dogma style would be sick cause climbing monsters is fun. But warrior berserk could have been far better is what I'd say. The potential was there and so was the people willing to play it. They just rushed it.
Wish they make those editors for berserk like they did with DW so I can replace every normal enemy with boscoigne and every demon with a big ass demon