Monsters' Den: Book of Dread

Monsters' Den: Book of Dread

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ZarethKnyght Jul 21, 2016 @ 10:42am
Tips and tricks?
I'm enjoying the game so far but I do feel a little blind when playing it. Does anyone have any tips, tricks, and/or suggestions? I would really like to beat the floor "bosses." And yes I know they're optional.
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Showing 1-15 of 21 comments
phadin Jul 22, 2016 @ 6:42am 
I'd like to know how to just survive as you get lower. First fight on level 3, TPK. Can't really go anywhere else or do anything else so... fight again... TPK again... now I'm out half my equipment and still stuck with the same fight again. Pretty much game over.
ZarethKnyght Jul 22, 2016 @ 7:36am 
I always click hardcore...so for me, one death = start again o.o
Tips are always welcome. I haven't fought anything much on floor 3 yet.

Feels like any party other than 4 Rogues or 4 Conjurers won't work or something ><
Last edited by ZarethKnyght; Jul 22, 2016 @ 7:37am
Enor Jul 22, 2016 @ 8:18am 
it's just basic stuff. make sure you have a physical attacker and a magic attacker. if you can try to kill mobs before they can go. look at the turn orders. pots are your friend, use it. especially the buff pots before a boss fight.
Xam Huad Jul 22, 2016 @ 10:35am 
:vbox: Pick your fights wisely
Encounter a big group? Consider your current gear adequacy, HP/MP percentages and
enemy type (creatures, dwarves, cultists, skeletons?) - swap skills accordingly.
If your HP/MP are low, one can pot up or uncover some hallways and rooms for the regens to kick in (or any of the other mechanisms available to you). Or fight a smaller group of enemies.

:vbox: Keep your gear adequate
Strategize whether you want to do (the early level) boss fights. Maybe your group is a mob trasher crew aiming to catch up on gear before doing the big encounters? Full speed damage instead of the Stun/Poison resistant dreadnoughts?

:vbox: Additionally
One doesn't have to clear the whole floor. The stairs to the next floor will level your group regardless. Ofcourse, one might miss out on some crucial equipment / pots doing so.

As Enor said "look at the turn orders", killing the enemy that is next or killing the enemy after that (because it is more dangerous) are part of your threat assessment.

Also look at combining the skills of your crew to make killing efficiently. Soften up the enemies with big magical AoE's so your melee can skewer the lot of them in one large swoop (or the other way around and have the magic users do the cleaning up). Pick off stray targets. Thing I'm trying to say is: try not to use expensive skills on targets that are going to get killed in the next AoE.
:bgs_chimera: :harderthanhell:
Last edited by Xam Huad; Jul 22, 2016 @ 10:37am
phadin Jul 22, 2016 @ 10:36am 
That turn order seems the biggest problem. My party was Warrior/Cleric/Ranger/Conjurer, and it seemed most monsters got to go before anyone on my team got a chance. I struggled with that through most of the 2nd floor and by on the 3rd floor I ended up in a 5 enemy battle, and 4 of them acted before any member of my team, conjurer and ranger then got a turn, then the lone remaining enemy before my warrior or cleric. Damage output seemed too low as well, despite focusing on the damage stats when leveling up. It took more then a full round just to kill one opponent.
Xam Huad Jul 22, 2016 @ 10:46am 
Originally posted by phadin:
That turn order seems the biggest problem. My party was Warrior/Cleric/Ranger/Conjurer, and it seemed most monsters got to go before anyone on my team got a chance. I struggled with that through most of the 2nd floor and by on the 3rd floor I ended up in a 5 enemy battle, and 4 of them acted before any member of my team, conjurer and ranger then got a turn, then the lone remaining enemy before my warrior or cleric. Damage output seemed too low as well, despite focusing on the damage stats when leveling up. It took more then a full round just to kill one opponent.
Especially Rogue and Ranger can be quite quick, however the gear fixes ('of speed', 'light') that allow for this makes one forgo some possible durability or other feature.

For damage output, the most important thing is the weapon one is using. The stats behind it should support it but are not your mainstay damage. Your character needs to survive, and the stats should reflect that intention. Your gear and skill(s) make it happen.
:FIA: :giveityourbest:
ZarethKnyght Jul 22, 2016 @ 12:26pm 
So I guess killing the boss on the first floor is a royal pain in the rear...
Xam Huad Jul 22, 2016 @ 12:45pm 
Originally posted by Zareth:
So I guess killing the boss on the first floor is a royal pain in the rear...
Killing the boss party on first floor is possible, but in longterm I'd advise against it. The spoils from that boss don't last as long (due to progressive powercreep in the next couple floors). Furthermore, you'll bleed your party for it - which you don't want.

If you want to kill everything from the start (without wanting to think about 'longterm'),
then pick a lower difficulty. :redskull:
Enor Jul 22, 2016 @ 2:38pm 
well you do have two full rests on the first floor. once at the temple and another when you get to the 2nd floor. make full use of those temples
Xam Huad Jul 22, 2016 @ 3:16pm 
Originally posted by Enor:
well you do have two full rests on the first floor. once at the temple and another when you get to the 2nd floor. make full use of those temples
Good point actually, considering I've always tried to avoid using altars (temples), since they decrease your Rating (score). But, Rating doesn't matter on Steam versus Kongregate where it did (because leaderboards). :dhe_angel:
Panzerkrieg Jul 22, 2016 @ 4:36pm 
Originally posted by phadin:
That turn order seems the biggest problem. My party was Warrior/Cleric/Ranger/Conjurer, and it seemed most monsters got to go before anyone on my team got a chance. I struggled with that through most of the 2nd floor and by on the 3rd floor I ended up in a 5 enemy battle, and 4 of them acted before any member of my team, conjurer and ranger then got a turn, then the lone remaining enemy before my warrior or cleric. Damage output seemed too low as well, despite focusing on the damage stats when leveling up. It took more then a full round just to kill one opponent.

Try to find some quickness stuff for your ranger and there is a skill on the ranger that give all +20 quickness for your members. that help alot
Enor Jul 22, 2016 @ 11:01pm 
i do admit ranger is probably the best class. +20 swift for entirety of battle plus that heal each turn for rest of battle. even if the ranger dies the heal still goes on.
ZarethKnyght Jul 23, 2016 @ 9:49am 
Good enough healing to switch out the Cleric with a Ranger?
Panzerkrieg Jul 23, 2016 @ 1:10pm 
Originally posted by Zareth:
Good enough healing to switch out the Cleric with a Ranger?

no, because cleric can heal all members, can also use holy light ( reduce acc by 30% )
Xam Huad Jul 23, 2016 @ 1:21pm 
Originally posted by Panzer_Krieg:
Originally posted by Zareth:
Good enough healing to switch out the Cleric with a Ranger?
no, because cleric can heal all members, can also use holy light ( reduce acc by 30% )
Technically, Ranger can mimic 'Holy Light' through 'Arrow Rain' with Blind % fixes.

And 'Heal All' really loses practical use when your party has high HP regen a/o Vampiric fixes.
A singular heal or some other perseverance option is usually more economical for those times your guy needs a fix before they can regain HP. :blood_angels:
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