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Tips are always welcome. I haven't fought anything much on floor 3 yet.
Feels like any party other than 4 Rogues or 4 Conjurers won't work or something ><
Encounter a big group? Consider your current gear adequacy, HP/MP percentages and
enemy type (creatures, dwarves, cultists, skeletons?) - swap skills accordingly.
If your HP/MP are low, one can pot up or uncover some hallways and rooms for the regens to kick in (or any of the other mechanisms available to you). Or fight a smaller group of enemies.
Strategize whether you want to do (the early level) boss fights. Maybe your group is a mob trasher crew aiming to catch up on gear before doing the big encounters? Full speed damage instead of the Stun/Poison resistant dreadnoughts?
One doesn't have to clear the whole floor. The stairs to the next floor will level your group regardless. Ofcourse, one might miss out on some crucial equipment / pots doing so.
As Enor said "look at the turn orders", killing the enemy that is next or killing the enemy after that (because it is more dangerous) are part of your threat assessment.
Also look at combining the skills of your crew to make killing efficiently. Soften up the enemies with big magical AoE's so your melee can skewer the lot of them in one large swoop (or the other way around and have the magic users do the cleaning up). Pick off stray targets. Thing I'm trying to say is: try not to use expensive skills on targets that are going to get killed in the next AoE.
For damage output, the most important thing is the weapon one is using. The stats behind it should support it but are not your mainstay damage. Your character needs to survive, and the stats should reflect that intention. Your gear and skill(s) make it happen.
If you want to kill everything from the start (without wanting to think about 'longterm'),
then pick a lower difficulty.
Try to find some quickness stuff for your ranger and there is a skill on the ranger that give all +20 quickness for your members. that help alot
no, because cleric can heal all members, can also use holy light ( reduce acc by 30% )
And 'Heal All' really loses practical use when your party has high HP regen a/o Vampiric fixes.
A singular heal or some other perseverance option is usually more economical for those times your guy needs a fix before they can regain HP.