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"Should you like to revert to the original Shrouded Isle, you can do so by following this scripture:
Library > Right click The Shrouded Isle > Properties > Beta > [original]"
You could do that just to get Detective and then reinstall the DLC after.
As for Extinction, I'm just as lost as you are. I'm pretty sure the only way to achieve it is to get that event ten times in one game, AND make it to the end without screwing up, which relies so heavily on RNG it's not even funny. I've restarted the game a dozen times at least after making it over halfway through with only one or two deaths in the purification chamber.
I actually got The Shoal on my first run after the DLC update. Pretty sure it's just a victory ending that replaces the default one without the DLC. IIRC, I sacrificed most if not all major sinners and wiped out the contagion from the village in those five years. Also had one or two Awoken in my village, though I'm not sure if that's required to get that ending.
Same here. Unfortunately a couple of the achievements just seem flat out bugged. The traits one seemed near impossible on the original (and I have zero confidence that switching your game build to the original via steam at this point would award it to you...even if you achieve it there) and flat out impossible on the current build.
Not only do the constant contagions prevent this, but it's even possible (hell, likely given a full five year playthrough) for dead characters to have their confirmed traits changed to rumored traits...long after they're dead.
Detective: This achievement doesn't require finishing a playthrough. You should be able to achieve this well in advance of the final season.
* Only sacrifice people that you've completely investigated - make good use of work phase inquiries.
* Avoid unnecessary purification and instead use the "Examine" option in the Tower.
Extinction: This achievement requires all members of one House to be killed. It's actually easier to unlock in the expansion since the playthroughs are longer, and there are families with fewer than six members.
Completionism: This achievement requires all villagers to be killed, and is intended to be difficult. It may take careful planning and multiple attempts.
* Since each playthrough is 20 seasons long, there are 30 villagers total, and you kill one villager per season, you must cause 10 accidental deaths.
* Make maximum use of the three cells, focusing on purifying people without a contagion or a Major Virtue so that there is a chance that they may die. Sacrifice the villagers with contagions instead.
* Wipe out or anger one House at a time. An extinct House can no longer cause a revolt, and a House's opinion can't drop below -100.
Can't get this achievement, even already find all vice and virtue.
The END known traits is 60/60, isn't really a bug?
https://steamcommunity.com/sharedfiles/filedetails/?id=1618541078
Are you able to reveal the exact percentages behind purifying people without contagions? I've noticed that there's a chance to improve a virtue, a chance to worsen a vice, and a chance to drown. I'm not sure if a vice being unknown or not affects the percentages.
I've been trying on and off for quite a while to eliminate everyone and inevitably I end up offending a house and/or not having enough well-statted villagers to satisfy Chernobog's demands.
I can't figure out how the befriending traits seem to be triggered, I got it once, but then when I replicated the same high levels of support I didn't get it for other houses.
As it is, the real problem with the game, is that it is just too thin, its barely a game. There aren't enough decisions to make. There is no benefit to pleasing Chernobog, you are better off ignoring Chernobog as pleasing him only makes your job harder, and gives you zero benefit. Having any Awoken in your town are an unmitigated drawback. I'm disappointed I bought this game, I expected the graphics would be the main drawback, but its actually the writing. This can't hold a candle to some of the brilliant Lovecraftian games like Cultist Simulator or Sunless Sea. Its absurd this has a similar metacritic score as Cultist Simulator.
Also, pleasing Chernobogh alters the virtue you need more of, in case you haven't realized yet. And it's an eldritch horror, what do you expect? He even demands sacrifices after all major sinners are killed.
But the detective achievement failing is really annoying, and i hope the devs are still subbed to this thread.
I think you also have to win, because I just did a run where my 4 remaining villagers were all awoken and I didn't get the achievement :(