The Shrouded Isle

The Shrouded Isle

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JoSch Mar 12, 2018 @ 11:04am
Impossible achievements?
The Sunken Sins DLC brought some major updates to the game mechanisms. Is it still possible to get all achievements and if so, how can I get the following achievements:

Detective: Due to the purification mechanism, there's always someone of whom I don't know the positive trait. Do I need to get lucky that there's not a single new purification happening at the last change of season to get this achievement? I had 59/60 known traits three times now.

Extinction: Once, one villager died during a purification. So I was able to kill 21 villagers. It is absolutely unlikely that I will get this event ten times. Is there another way to get this achievement?

The Shoal: How do I get this?
Last edited by JoSch; Mar 12, 2018 @ 11:05am
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Showing 1-15 of 16 comments
According to the devs,
"Should you like to revert to the original Shrouded Isle, you can do so by following this scripture:
Library > Right click The Shrouded Isle > Properties > Beta > [original]"
You could do that just to get Detective and then reinstall the DLC after.

As for Extinction, I'm just as lost as you are. I'm pretty sure the only way to achieve it is to get that event ten times in one game, AND make it to the end without screwing up, which relies so heavily on RNG it's not even funny. I've restarted the game a dozen times at least after making it over halfway through with only one or two deaths in the purification chamber.

I actually got The Shoal on my first run after the DLC update. Pretty sure it's just a victory ending that replaces the default one without the DLC. IIRC, I sacrificed most if not all major sinners and wiped out the contagion from the village in those five years. Also had one or two Awoken in my village, though I'm not sure if that's required to get that ending.
Yaroslav1987 May 8, 2018 @ 12:36pm 
well I played dlc for the 1 time yesterday and win - sacrifice all the major sinners...awaken the chernobog and no shoal achievement :(
Yossarian Jul 15, 2018 @ 6:31pm 
Originally posted by Yaroslav1987:
well I played dlc for the 1 time yesterday and win - sacrifice all the major sinners...awaken the chernobog and no shoal achievement :(

Same here. Unfortunately a couple of the achievements just seem flat out bugged. The traits one seemed near impossible on the original (and I have zero confidence that switching your game build to the original via steam at this point would award it to you...even if you achieve it there) and flat out impossible on the current build.

Not only do the constant contagions prevent this, but it's even possible (hell, likely given a full five year playthrough) for dead characters to have their confirmed traits changed to rumored traits...long after they're dead. :rfacepalm:
manavee Jul 25, 2018 @ 7:18am 
Aaaa thanks for the reports. I'll poke our programmer about it so he can investigate it!
manavee Aug 27, 2018 @ 6:34am 
Hey! I realize we were looking at different achievements -- oops. The trigger for The Shoal isn't all major sinners killed. Spoiler for achievement: It's all surviving villagers turned into Awoken at the end of the playthrough.
Jongwoo  [developer] Sep 12, 2018 @ 9:36am 
Hi everyone! I'm the developer of The Shrouded Isle. As far as I'm aware, all of the achievements should be unlockable in The Sunken Sins. I'll verify if any bugs are preventing them from being triggered. In the meantime, here are some tips and suggestions:

Detective: This achievement doesn't require finishing a playthrough. You should be able to achieve this well in advance of the final season.
* Only sacrifice people that you've completely investigated - make good use of work phase inquiries.
* Avoid unnecessary purification and instead use the "Examine" option in the Tower.

Extinction: This achievement requires all members of one House to be killed. It's actually easier to unlock in the expansion since the playthroughs are longer, and there are families with fewer than six members.

Completionism: This achievement requires all villagers to be killed, and is intended to be difficult. It may take careful planning and multiple attempts.
* Since each playthrough is 20 seasons long, there are 30 villagers total, and you kill one villager per season, you must cause 10 accidental deaths.
* Make maximum use of the three cells, focusing on purifying people without a contagion or a Major Virtue so that there is a chance that they may die. Sacrifice the villagers with contagions instead.
* Wipe out or anger one House at a time. An extinct House can no longer cause a revolt, and a House's opinion can't drop below -100.
RayNero Jan 8, 2019 @ 1:38am 
Originally posted by RockHardSnake:
Hi everyone! I'm the developer of The Shrouded Isle. As far as I'm aware, all of the achievements should be unlockable in The Sunken Sins. I'll verify if any bugs are preventing them from being triggered. In the meantime, here are some tips and suggestions:

Detective: This achievement doesn't require finishing a playthrough. You should be able to achieve this well in advance of the final season.
* Only sacrifice people that you've completely investigated - make good use of work phase inquiries.
* Avoid unnecessary purification and instead use the "Examine" option in the Tower.

Extinction: This achievement requires all members of one House to be killed. It's actually easier to unlock in the expansion since the playthroughs are longer, and there are families with fewer than six members.

Completionism: This achievement requires all villagers to be killed, and is intended to be difficult. It may take careful planning and multiple attempts.
* Since each playthrough is 20 seasons long, there are 30 villagers total, and you kill one villager per season, you must cause 10 accidental deaths.
* Make maximum use of the three cells, focusing on purifying people without a contagion or a Major Virtue so that there is a chance that they may die. Sacrifice the villagers with contagions instead.
* Wipe out or anger one House at a time. An extinct House can no longer cause a revolt, and a House's opinion can't drop below -100.


Can't get this achievement, even already find all vice and virtue.
The END known traits is 60/60, isn't really a bug? :steamfacepalm:
https://steamcommunity.com/sharedfiles/filedetails/?id=1618541078
Last edited by RayNero; Jan 8, 2019 @ 1:38am
AdarKarmi Feb 6, 2019 @ 6:51am 
Same here with Sunken DLC: at the end, I have 60/60 traits (and in fact, 61/60 because of a substitution of a vice after a question...) and Dectective achievement is not unlocked.
Silhouette0x21 Apr 8, 2019 @ 7:10pm 
Originally posted by RockHardSnake:
Completionism: This achievement requires all villagers to be killed, and is intended to be difficult. It may take careful planning and multiple attempts.
* Since each playthrough is 20 seasons long, there are 30 villagers total, and you kill one villager per season, you must cause 10 accidental deaths.
* Make maximum use of the three cells, focusing on purifying people without a contagion or a Major Virtue so that there is a chance that they may die. Sacrifice the villagers with contagions instead.
* Wipe out or anger one House at a time. An extinct House can no longer cause a revolt, and a House's opinion can't drop below -100.

Are you able to reveal the exact percentages behind purifying people without contagions? I've noticed that there's a chance to improve a virtue, a chance to worsen a vice, and a chance to drown. I'm not sure if a vice being unknown or not affects the percentages.

I've been trying on and off for quite a while to eliminate everyone and inevitably I end up offending a house and/or not having enough well-statted villagers to satisfy Chernobog's demands.
Last edited by Silhouette0x21; Apr 8, 2019 @ 7:10pm
Yamantaka Aug 19, 2019 @ 12:05pm 
I have also had the detective achievement fail to unlock even after getting 60/60 traits several times, I have a screenshot of my ending screen showing I have 60/60 traits discovered.
I can't figure out how the befriending traits seem to be triggered, I got it once, but then when I replicated the same high levels of support I didn't get it for other houses.

As it is, the real problem with the game, is that it is just too thin, its barely a game. There aren't enough decisions to make. There is no benefit to pleasing Chernobog, you are better off ignoring Chernobog as pleasing him only makes your job harder, and gives you zero benefit. Having any Awoken in your town are an unmitigated drawback. I'm disappointed I bought this game, I expected the graphics would be the main drawback, but its actually the writing. This can't hold a candle to some of the brilliant Lovecraftian games like Cultist Simulator or Sunless Sea. Its absurd this has a similar metacritic score as Cultist Simulator.
Zesc Aug 19, 2019 @ 12:15pm 
Originally posted by Yamantaka:
'snip*
This is not the place to dump your reviews, and the fact you are actually praising Sunless Sea (as "lovecraftian", even more!) speaks for itself.

Also, pleasing Chernobogh alters the virtue you need more of, in case you haven't realized yet. And it's an eldritch horror, what do you expect? He even demands sacrifices after all major sinners are killed.

But the detective achievement failing is really annoying, and i hope the devs are still subbed to this thread.
Nayuta of Londor Feb 5, 2020 @ 6:04am 
Same here, 60/60 with the DLC and I didn't receive the achievement.
FluffyMoogle Oct 13, 2020 @ 8:10am 
+1, DLC on, 60/60 on the end screen, all contagions discovered as well, everyone Awoken by the end of last season (so no new contagions possible), no "Detective".
Kelibath Apr 17, 2021 @ 3:21am 
I have now received the Detective achievement with 60/60 traits found, but it failed the first time for me, and IIRC what happened that time was that I'd researched every trait before the end of the game but one of the "dead villager" letter events (where someone comes to discuss a pre-deceased member of the village) changed the deceased's trait not the complainant's. I can't remember the trait in question unfortunately but reproduced it repeatedly. It's always the same conversation and would make narrative sense the other way around. Obviously you can't detect the deceased's new trait (changes to a ? rumour even if previously known)!
Last edited by Kelibath; Apr 17, 2021 @ 3:21am
Chamomile Girl Apr 14, 2023 @ 2:28pm 
Originally posted by manavee:
Hey! I realize we were looking at different achievements -- oops. The trigger for The Shoal isn't all major sinners killed. Spoiler for achievement: It's all surviving villagers turned into Awoken at the end of the playthrough.

I think you also have to win, because I just did a run where my 4 remaining villagers were all awoken and I didn't get the achievement :(
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