The Shrouded Isle

The Shrouded Isle

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manavee Dec 7, 2017 @ 11:45am
Sunken Sins DLC
Let us suffer here together. Discussions, problems, art, lore... all are welcome.

In this update, you can expect:
* 2 new colour schemes
* New villager portraits and events
* A lengthened campaign mode - 5 years until Chernobog's awakening instead of 3
* New purification tower game mechanic
* A new cinematic ending to find
* New art and animations

Should you like to revert to the original Shrouded Isle, you can do so by following this scripture:
Library > Right click The Shrouded Isle > Properties > Beta > [original]


We await your awakening.
Last edited by manavee; Dec 7, 2017 @ 11:50am
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Showing 1-4 of 4 comments
norsgr Dec 8, 2017 @ 3:09am 
I just got the new ending after some setbacks (like the realization that Awoken don't count if they get converted during the very last season), but the achievement did not unlock. It also wasn't reflected in the number of endings unlocked in the result screen.

Besides the frustation at this bug I like the additions to the game. At first I thought five years would be too long for the search for sinners, but having to keep up with the purifications is making things tense til the end.
manavee Dec 8, 2017 @ 7:19am 
Originally posted by norsgr:
I just got the new ending after some setbacks (like the realization that Awoken don't count if they get converted during the very last season), but the achievement did not unlock. It also wasn't reflected in the number of endings unlocked in the result screen.
Gah! Curse the gods. We're looking into the achievement bug right now, sorry about that!
norsgr Dec 12, 2017 @ 4:25am 
Thanks for the fix, I unlocked the Shoal today.

Now to get Completionism, that seems really hard.
Correct me if I'm wrong, but completionism seems unreasonably difficult to accomplish right now, as killing off all 30 people within 5 years requires the RNG-based drowning of 10 villagers during purification. That's not so bad in itself, if it weren't for the fact that you're running the risk of producing an absurd amount of Awakened, who have no benefits, are a pain to execute, and cannot be drowned. Perhaps a few tweaks so that the achievement doesn't rely so heavily on chance?
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