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Rapporter et oversættelsesproblem
You should watch this. This explains so, so much. And i agree with his assessment.
1) The death rate amongst the Finches is ridiculously high.
2) You're missing a key detail - the Halloween death. As you go through the crawl space you see the decapitated doll with the octopus over it. It's creepy as hell. The smiley face is replicated in the stickers for sale at the start of the comic book.
3) The house. That's surreal. Who tries to move an entire house on a boat ? Also if you're fleeing a curse why bring the house with you ? Why is the house still intact after decades in the sea ? Why is there a light on it ? Also why the hell would a house on an island have a working railway underneath it ?
I think Edi Finch is the key element. Why does the curse not affect her ? Also how does she die ? Why ?
I think we also ignore that we, the players, are key to the deaths. We faciltate them.
In my review I called the game a very dark fairy tale.
The game doesn't make sense as a linear horror story. We can't Hercule Poirot style unmask the hidden killer within the stories.
The hidden killer is us the players. Edi Finch builds the cemetary first. She knows that they are characters in a dark fairy tale and doomed to die. Edi only "dies" when the other characters leave because she only exists as part of their story.
The storm that sinks the boat, the monster under the bed, the Halloween monsters, the force that sends the boy off the swing, the kite being played in the storm, the hunting trip death (we "see" the deer first), the drowning in the bath, the guillotine execution - what connects them all ? No single monster or entity - we are the link.
The players are the curse that destroys the Finch family.
S.x.