What Remains of Edith Finch

What Remains of Edith Finch

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Pointless story [spoilers]
decent and original gameplay elements.
but why all the fookin family live in the same house for 200years.
why so many rooms locked when people die yet every furniture and item stays same never touched.
wasnt edith the last stupid woman left of the finch family but in the ending there was a boy in the graveyard as the last finch?
is the house cursed or all the family happen to be mentally ♥♥♥♥♥♥♥♥?
why most of them have scandinavian names and especially odin as the oldest member of the family just another thing for shock-affect?
Last edited by STOPCHEMTRAILS; Jan 16, 2019 @ 7:14am
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Showing 1-6 of 6 comments
STOPCHEMTRAILS Jan 16, 2019 @ 7:12am 
Originally posted by Riedy:
They are a wealthy family with their own plot of land who can build anything they like.

Despite being locked, every room is enterable (as being proved by you) and if I remember correctly most of them should have had windows as well. The house has been abandoned for 7 years, but it's possible that Edie's will mentioned that the house should be kept intact and clean.

The last section showed you how Edith's son was born and it revealed she died during childbirth.

The story is about life and death, and how fantasy can fulfill our realities. If you can't get into the game and see the stories for what they are, it's definitely difficult to get enjoyment out of them.
Even fantasy needs to be somehow logical in my book but this game puts on so many things to create shock-affect then explains none of them other than the basic ones like how finch people died.
araisikewai Jan 16, 2019 @ 9:11am 
This is a doozy, but I'll try to explain the whole of it that I manage to catch from my play:
There's more to the 'game' as a whole than each fragments of each members of the family. The biggest question to be answered was why did Dawn decided to leave the Finch house and left Edie to the nursing home, instead of taking her along. It has everything to do with her son Lewis death, yes. But also because in a way she blamed Edie for his death, and Milton's missing.
Why would she blamed Edie? Because she suspected that Edie's story poisoned her children's mind, feed into their imagination and causes them to withdrawn from life. Edie always blemishes things, "Sven killed by a dragon," when her husband died from accident involving a dragon slide. "There's a moleman living under the house," when it was her son Walter suffering agoraphobia. Edie also purposefully kept stories that supports her mind view: Molly's writing under hallucination (if you examine her room closely, every animals she turned into were masks that she had played with, the tentacle monster was the jellyfish doll on her bed), the comic of Barbara murdered by 'monsters', when it was simply a murder case. If anything, Molly's poisoning was the trigger for Edie's stories. She took Molly's writing and later on invented other stories for what happened to other members of her family to lessen her own guilt over what happened to them. And she truly felt guilty and devastated over Molly's death.
Meanwhile you should notice that there's no blemish to Dawn and Sam's death, Dawn died from illness, Sam died from a hunting accident, plain and simple. But you should also notice that they're the only two with the most practical mind in the family, hence the straight forwardness of their story. There's also not too much blemish of the death that are told from their point of view, Calvin as told by Sam was quite straight forward, swing accident. Gregory was a little playful but it was the word of a wrecked father trying to lessen his wife's grief. Gus as told by Dawn was also quite straight forward even in its poetry form, he played kite too long in the storm.
Later on because of the psychiatry letter for Lewis, and seeing the effect of Edie's stories on her impressionable children, including Milton, causes Dawn to suspect. Milton's missing and the expanded fragment of his story was actually in another game: PS exclusive, The Unfinished Swan. If we look through both, we can assume that Milton's is off wandering and is missing in the woods, perhaps drowned, though I can't be sure. He loved to wander a lot, and he did find every secret passages before anyone else judging by his drawing inside the passages and his flip book of going into the magical door. That's also why Dawn sealed every doors after Milton's missing. She doesn't want her children, especially Edith playing in them. And the reason she didn't seal Walter's room was because he was still alive after Milton's missing, and his room was still there in case he snap out of his condition (agoraphobia due to Barbara's murder).
After Lewis funeral, to prevent Edith from the same fate, Dawn decided to leave the Finch house and Edie. And as we see in the game, even though she's not in contact with her great grandmother, Edith still has a very imaginative mind that flares up every time she reads through their stories.
TheAwesomeBastard Jan 16, 2019 @ 9:15am 
the story was not interesting enough for me to really dig. the doors all had locks on them since there is a story of a family curse. So out of paranoia, the mom bunkers all the doors to attempt to hide them from danger, and grandma put in peep holes. Basically woman with lots of children goes crazy in a big house. I did not find this game remotely decent. I was expecting a lot more, since you see a big wonkey house, and the first key unlock on the book unlocked the window behind, which was the best part. then its just boring..
STOPCHEMTRAILS Jan 16, 2019 @ 9:34am 
so what grandma causing all the deaths with her stories?
that still doesnt make sense like a baby gregory finch dying because his mother drowned him in bathtub.
molly is a dummie that eats anything she sees gets poisoned and dies.
Another stupid kid forgot his name refuses to come to tent plays in the storm and DIES.
A kid sees murder and traumatized and lives in basement for 30years.
all of them for the most part has nothing to do with grandma edie
house also has nothing to do with deaths none mentioned in the game
Only possible reason is these people are special due to incest breeding for years which causes their mental disorder
Last edited by STOPCHEMTRAILS; Jan 16, 2019 @ 10:21am
araisikewai Jan 16, 2019 @ 9:48am 
Originally posted by LEGITPLAYER:
so what grandma causing all the deaths with her stories?
that still doesnt make sense like a baby gregory finch dying because his mother drowned him in bathtub.
molly is a dummie that eats anything she sees gets poisoned and dies.
Another stupid kid forgot his name refuses to come to tent plays in the storm and DIES.
A kid sees murder and traumatized and lives in basement for 30years.
all of them for the most part has nothing to do with grandma edie
Edie doesn't cause their death, but Dawn blamed her for causing Lewis suicide. Edie always blemish her story, blurring reality and imagination, exact same thing that causes Lewis to grasp into the imagination and rejecting his reality before putting his head through the chopper.
That last Edie story about walking to her old house in the sea? It's another blemish to hide her own suicide attempt. Of course Dawn knows of THAT story. And the similarity of that one to what happen to Lewis. That's why she decided to leave after what happen.
araisikewai Jan 16, 2019 @ 9:57am 
Originally posted by TheAwesomeBastard:
the story was not interesting enough for me to really dig. the doors all had locks on them since there is a story of a family curse. So out of paranoia, the mom bunkers all the doors to attempt to hide them from danger, and grandma put in peep holes. Basically woman with lots of children goes crazy in a big house. I did not find this game remotely decent. I was expecting a lot more, since you see a big wonkey house, and the first key unlock on the book unlocked the window behind, which was the best part. then its just boring..
The doors was not locked because of family curse. But because the last thing left by Milton before he goes missing was a flip book of him stepping into a 'magical' door. Dawn know her son love to wander in the secret passages (every single secret passage has her son signature), she doesn't want her other children to do the same thing.
The only reason there's one door not sealed was because Walter was still alive after Milton gone missing. Walter's room was kept open in case he snap out of his agoraphobia. But the secret passage was still locked personally by Dawn.
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Date Posted: Jan 16, 2019 @ 6:56am
Posts: 6