Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But really, does it matter? I think 13 bucks for a game this good is a steal even if it self-destructs two minutes after the first time you play it.
Quite pleasantly suprised.
Dumpy4Life, Although you appear to be seeking replay value, some people would say that this is not the game for you - HOWEVER!
There are many other games that have far greater replay value than Edith Finch for sure.
Well, first I will say that even if there is no replay value in this game, even if this is what could decide a purchase for you?
Go ahead and buy it anyway!
It isnt expensive, but it has a lot of great things going for it that could well make it worth your while.
Would I play it again after completing the story?
Im inclined to think I would.
To each their own, but I actually would consider it a shame for anyone to skip this particular game because it didnt have replay value.
It "might" have replay value in the loosest of terms.
Although speaking for myself, since the game does give such an option upon completion, and that its (imho) a decent enough experience first time round?
Well, that I would look forward to playing again to find out what it does actually offer - if anything - with regards to replay value.
Also, that I would much rather "replay" this particular game to discover these things as opposed to just looking up a youtube video to spoil any suprises of extra bits. If any.
Its a short game.
But I "want to experience the story again" with a keener eye and background knowledge and actually look forward to doing so at some point in the future.
Not bad for a short game of three hours.
I had enjoyed playing "Gone Home" a while back and recently bought Tacoma.
Tacoma was "clever" and OK but I felt it was over far too quick, and to me the story felt unfinished - like it was just beginning to come together, and then boom. Its over.
Tacoma's neat trick is to tell the same story from different perspectives as the crew are basically recorded via augmented reality.
So a conversation can be seen or heard in a particular room, rewound and replayed and then paused - while you visit another room - and unpaused revealing anoter side to the conversation perhaps with different people.
Its an interesting mechanic but I didnt want to replay the game at all and uninstalled it after completing it.
It still felt very linear.
Tacoma, like Gone Home before it is a short game of a few hours. Enjoyable but strictly one shot affairs and both were uninstalled after completing the story the first time.
That same night I bought Edith Finch.
Again, no apparent replay value besides the end game invitation, yet I am compelled to explore a replay.
But why?
What makes Edith Finch any better in that respect to Gone Home, Tacoma, or even Dear Esther?
I thought about that for a while.
To me, Edith Finch is another similar "ish" game that I was aware was fairly short when I bought it.
Sure, I thought my first playthrough was frankly amazing.
The atmosphere and the details of the house itself are interesting enough as is the story that connects it all. (which is well written imho really made me consider the themes)
Maybe thats part of the reason?
That "partly" the environment is interesting and detailed enough in itself to warrant a second look.
Anything else I get out of the game is a bonus on a replay but I feel it will also be interesting because I am now familiar with the story - and the possible connections to other family members etc or that I can identify with some of the topics that come up on a personal level maybe.
But it's the way its told and presented to the player that is so cool and original.
I had clocked up 3 hours on completion, but even if there was ZERO invitation to replay in my opinion the experiece I had was totally worth it.
If you wish, after completion, you have the option of re exploring the rooms and stories and yes, to be fair that may not be much incentive for a good many people.
The puzzles that there are, are not difficult, nor is the navigation of the house interesting as it is with all its secrets.
I am personally intrigued to play again, knowing what I now know of the story and the house itself just to look for any extra links or connections storywise.
I had also noticed that a particular fish factory worker, whilst exploring "His story" had a few diverging paths so to speak along the river (instruments, choice of exit etc for example).
I would be happy to replay in order to look for any missed story links in general and try different routes or instruments in that particular fishy story.
It may give me nothing with regards to replay value but the fact the option is there, and that Im interested enough to consider it says a lot about the design of the game to me.
It will invite you to replay the game from any story point after completion, but even if nothing is obvious or nothing to gain, I am still willing to take up that invitation based on my experience of the first playthrough.
Even just to try and figure out why they offer such an option by replaying seems worthwhile to me?
I did go back and look at some sections shortly after finishing it, and I've shown parts of it to people since then, but it will probably be a while before I fire it up from the beginning.
If you're looking for something you can play again and again, story-heavy games usually aren't very good for that except in the long term.
In some ways, something like the Torchlight series has more or less a set story, but replay value can come from things like using different character builds, skill tree choices or even the classic "new game +" or "hero" modes associated with titles like Bastion and Defenders Quest.
Even though their stories may be light in comparison to other single player story heavy games, they do offer the player structured reasons to replay beyond "just for the sake of it".
Sometimes the reward for doing so is minimal, it might be just to offer the player an extra challenge.
There are games like Fallout 3 and Vegas, or the recent Tomb Raider games which allow you to complete the main "story quest" and return to the map for further exploration (and reward aka a reason for bothering) even though you are technically continuing and not starting from scratch.
It still adds a replay value one the main story is completed.
Those are all games I have played, enjoyed, and gone on to replay.
Although I have not yet replayed it, I believe that Edith Finch will possibly offer deeper story connections which probably seems like a weak reason to some.
Except for the fact that the game specifically invites you to replay the stories?
That is what truly intrigues me.
It feels like a carrot on a stick, or a door with a "no entry" sign that has been left slightly open.
Or a big red button with a sign that says "do not press this button" lol.
But seriously, I think the story is deep enough to warrant a second playthrough on its own strengths but not straight after completion for me.
I have gifted it to a friend for christmas and will possibly replay the game then and compare thoughts with them.
Specifically how they compare to "replayability" of a favorite movie or books?
Most of this post relates to my own preferences but it basically boils down to why someone might enjoy replaying a videogame several times but not an equally enjoyable movie - or vice versa?
Granted, videogames, books and movies are all different types of media.
However, a specific "story" could easily be made available on all three formats in a particular instance.
The game of the film of the book, for example "Stalker". aka Shadow of Chernobyl.
1) Now, consider a story based single player game experience.
It seems that the more story focused a game is, while it could potentially be a stronger experience, the less options (or reasons) there generally are for the player to replay since the story has now been told.
2) This is literally true for books other than reference or non fiction because the book is the story in and of itself.
Beyond your imagination and any illustrations provided, it is the only way the story can be told in that form.
3) Movies, being passive experiences are certainly less interactive than a game and yet I will quite happily sit through a movie I have watched many many times before.
To be fair, if I watch the movie with other people (who have also seen it many many times) its likely we will discuss or poke fun at it while it plays so thats kind of another element.
In a way, a movie can become social if watched with other people.
The same can be said of a single player story based game - the experience can be "shared" but books generally less so I think unless they are being read "to someone" as opposed to "by someone".
Sometimes fo myself, the time period is as short as -6 months- between replaying a favorite film.
Now I am curious about anyone's perspective here...
...What specifically, in your opinion, gives a movie greater replayability than a videogame? Especially if they are provide a similar length of experience and considering that one experience is passive and the other is more interactive?
Personally, I do re read books, but there is usually a period of -years- between doing so unless the books in question are coffee table style books with interesting facts and easy on the eye etc.
Don't do that unless you have money to burn. Just watch a longplay on Youtube and you should get just as much out of it. You won't get anything from the game itself you can't get by just watching the story.
But, if you did have an idea that you may buy a copy, then personally I would resist watching a long play on youtube as the spoilers really would ruin the experience for a new player and that would be a shame.
In my opinion, it is better to experience this story for what it is as presented to the player rather than just seeing it as a spectator via some cold video feed.
Of course there is nothing to stop any one doing so, and if you wanted "just the story" you could also just as easily read the plot more quickly on a website.
Anyone is also entitle to call it boring - yes it is a short story but the highlights for me, beyond the graphics and the story (which you can see in a video) is "how it is told" to the players own perspective and draws you a little deeper emotionally as a result.
Watching the entire gameplay of a game like this on you tube as opposed to just a few scenes or trailers is a passive experience when compared to actually playing the game.
The game is not intended to be full of non stop action, or to me at least its purpose seems to be a slow burning story with the main interaction coming from discovering the individual family stories and acting them out from their perspective.
You have to know the back story: https://www.youtube.com/watch?v=H-K2DZojWi0