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It's a 2-3 hour long, purely narrative game - no action apart from having to target things and click, no puzzles apart from having to find the things to click on, no room for exploration as everything is completely linear. Which would be fine if the stories were good, but they are actually very simplistic, most of them can be summarized in a sentence or or two. They also all revolve around the same topic, so they get boring quickly because you already know the ending, you just have to perform whatever actions the game expects from you so that you can get there.
What keeps the game afloat, is its very imaginative visual way of storytelling. Text appears in the world and is often animated in a playfully creative way. In one chapter you are reading through the story of a cheap comic book, and the panels turn into windows through which you then play the story in a first person perspective. If you like to peek into other people's imagination, then Edith Finch can provide some truly amazing moments that few other games can match.
This would almost have turned my experience into a positive one; however, unfortunately all this imagination does not connect to anything and often remains meaningless in the bigger context. It exists solely for its own sake. And admittedly this may have been the entire point of the experience - it's a game that cherishes imagination, so perhaps it's trying to tell us that imagination is a great thing by itself. But the lack of an actual meaning beyond that, made the game feel empty to me.
But as I said, your mileage may vary. It's definitely not a bad game either and perhaps my expectations were just too high due to its extremely positive reception so far. Hence I'm focusing on the things that didn't work for me, so that you can decide whether these might be important for your enjoyment.
However, I thought the game was worth the full price since I missed out on the sale recently, so I paid the full $20 pricetag. I was blown away. This was one of the best interactive narrative fictions I've played; others call them "walking simulators", which I think is a huge disservice to the genre. It's another form of storytelling, and I get immense satisfaction from playing them, especially this one.
I have an active imagination, and to see something this well crafted and visually expansive (the interactive panel comic book, the transitions into the minds and imaginations of the characters, getting to kill rabbits on the fly as an owl, the cat pouncing through the tree for the bird, the "monster" sequence, were all exquisite) I was drawn in and enjoyed every minute of the journey.
Whereas with a steam game, you are not using somebody elses expensive building/equipment to view it. You're using your own.
If anything the problem is that Steam take something like 30% iirc? Which I personally consider to be too much for a service that is simply distributing digital copies at minimal cost to themselves.
I don't mean to cause an argument, but I just don't think comparing the cost of a steam game to the cost of a cinema movie is at all fair, since they are both very different mediums with very different production/distribution costs involved.
The topic was value for money, time vs benefit ($20 for 2 hours entertainment) you have over analysed my statement to the point you are talking about something else. You are not causing any argument as you are talking about topics no one else was and are essentially talking to yourself.
However, if you are such a gamer that appreciates artistic side of video games - like innovative direction, strong narrative, vivid imaginations, and so on - you wouldn't regret even if it was twice of its price.