What Remains of Edith Finch

What Remains of Edith Finch

Change the FOV (field of view)?
It's zoomed-in and sickening like all console games. Any way to change it, through ini edits, etc.? I'm really getting sick of having to ask this for every non-FPS game to come out.
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It's pretty bad. And artistic reasons are no reasons at all, all a wider fov does is basically zoom out a little. I did play the game and I found only a few places at which a wider fov would be a problem. And those were stationary, so you could just force it lower for those without problems. Some spaces might have felt a bit bigger than they are right now but that wouldn't impact the game at all.

That said, the game is extremely short and pretty slow moving, which alleviates the problems slightly, still got a headache and slight sickness.
My eyes get starting to hurt (eye strain or eye fatique what ever you want to call it) after 10-15 minutes of playing (I have to take a break after), because the FOV is simply to low for me and other pc users in general.

There's no reason not to have the FOV option, every 3D game needs it.

z4v3k eredeti hozzászólása:
My eyes get starting to hurt (eye strain or eye fatique what ever you want to call it) after 10-15 minutes of playing (I have to take a break after), because the FOV is simply to low for me and other pc users in general.

There's no reason not to have the FOV option, every 3D game needs it.

What the heck are you talking about? I've never even heard of a FOV option, and I've never missed it.
I never used to be bothered by it until I bought a large screen, and sat fairly close to it. The feeling of immersion is great, but a low FOV is terrible, and it makes me feels slightly sick. A lot of games have an option TBH.
For ♥♥♥♥ sake. So many games that receive amazing reviews, only to find out they're missing some crucial feature. Bought Valley and this. Valley has unadjustable vertical sensitivity, so horizontal isn't the same as vertical, and thsi game lacks FOV option.

♥♥♥♥♥♥♥♥♥♥, it's like developers are doing it on purpose.
Icecube eredeti hozzászólása:
For ♥♥♥♥ sake. So many games that receive amazing reviews, only to find out they're missing some crucial feature. Bought Valley and this. Valley has unadjustable vertical sensitivity, so horizontal isn't the same as vertical, and thsi game lacks FOV option.

♥♥♥♥♥♥♥♥♥♥, it's like developers are doing it on purpose.

The steam review system needs a bit of a help. I've currently got a review on precisely this matter with 249 votes of people finding the review helpful. But it is burried below tons of other review's with far lesser positive activity.

Yes, the review is negative but you can filter out for the most helpful negative, which in this case. Does not work. Shame that's the case, could have saved people their money.
My main issue currently with this game is the inability to manually save.
I like to explore every nook and cranny ideally in a single playthrough, but the lack of manual saves or at least multiple save slots with periodic autosaves makes the experience more frustrating.

For example in my current playthrough, I had decided to check out the garage first when I initially got up to the house, without knowing that was the only way in . As a result, I missed trying out the front door, or looking through hole in the fence. Had to start a completely new game just to do so.

I have a feeling that all these problems: sluggish mouselook, lack of save slots or manual saves, inability to adjust fov, lack of official ultrawide resolution support, are all because this game (among many others nowadays) are being designed first and foremost for consoles then ported over to PC.

It's a real shame when a game from 1998 like Thief The Dark Project has much better handling and more features than a game from nearly two decades later.
Legutóbb szerkesztette: NO THIS IS HATTRICK; 2018. jan. 15., 5:59
NO THIS IS HATTRICK eredeti hozzászólása:
My main issue currently with this game is the inability to manually save.
I like to explore every nook and cranny ideally in a single playthrough, but the lack of manual saves or at least multiple save slots with periodic autosaves makes the experience more frustrating.

For example in my current playthrough, I had decided to check out the garage first when I initially got up to the house, without knowing that was the only way in . As a result, I missed trying out the front door, or looking through hole in the fence. Had to start a completely new game just to do so.

I have a feeling that all these problems: sluggish mouselook, lack of save slots or manual saves, inability to adjust fov, lack of official ultrawide resolution support, are all because this game (among many others nowadays) are being designed first and foremost for consoles then ported over to PC.

It's a real shame when a game from 1998 like Thief The Dark Project has much better handling and more features than a game from nearly two decades later.

I love this game and its story and atmosphere, but at the same time I agree with everything you said. And we could all love the atmosphere and story even more if this game was strong technically, too.
Now that I've beaten the game I realize that most of my initial misgivings were largely unfounded, at least where this specific game is concerned. Great game.
Hey, I thought I'd just say that I had some difficulty with motion sickness too. If the FOV could be altered in the settings, that would likely help. It seems like a cool game, and will be difficult playing in bursts.
Yep, lack of FOV killed it for me too. First game I've ever had refunded.
Bubblegum flavored bubblegum eredeti hozzászólása:
For ♥♥♥♥ sake. So many games that receive amazing reviews, only to find out they're missing some crucial feature. Bought Valley and this. Valley has unadjustable vertical sensitivity, so horizontal isn't the same as vertical, and thsi game lacks FOV option.

♥♥♥♥♥♥♥♥♥♥, it's like developers are doing it on purpose.
Vallry has a FOV adjustment, it's not in the graphics options for some reason.
Zotlerg eredeti hozzászólása:
Bubblegum flavored bubblegum eredeti hozzászólása:
For ♥♥♥♥ sake. So many games that receive amazing reviews, only to find out they're missing some crucial feature. Bought Valley and this. Valley has unadjustable vertical sensitivity, so horizontal isn't the same as vertical, and thsi game lacks FOV option.

♥♥♥♥♥♥♥♥♥♥, it's like developers are doing it on purpose.
Valley has a FOV adjustment, it's not in the graphics options for some reason.
Hes not talking about the FOV in Valley. Hes tallking about the moronic vertical and horizontal conflict, and the fact you cant adjust Both! making the game unplayable for a lot of people.
(To top it off: Devs are now deleting threads where this is brought up and the fact that they cant even code a save system.)
Do not buy Valley.

Now for this game to have a larger FOV will ruin the experience of the game, where, on purpose, you are only given a set field of view.
Legutóbb szerkesztette: joridiculous; 2018. jún. 23., 15:03
I just played Valley the gameplay options only has one FOV control. So perhaps it's been changed because people were complaining.
Legutóbb szerkesztette: Zotlerg; 2018. jún. 23., 13:30
Please, all game devs, if you make a first or third person game for PC a FoV of 90 horizontal is the MINIMUM to avoid physical discomfort for players. A slider for going above that is appreciated. I don't give a care about art clipping through if I can't even play it without being immediately ill.

I cannot play as it causes me nausea, so I requested a refund. I bought this in a bundle with Gorogoa which I already finished. Sadly, if the refund goes through I suspect Jason Roberts, the Gorogoa developer, won't be paid.
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