Axis Football 2016

Axis Football 2016

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Axis Games  [developer] Jul 27, 2016 @ 8:30am
[Official] Axis Football 2017 Features
Hey, folks! Danny Jugan here, lead developer for Axis Football. I want to take a bit of time to explain what our goals are for the game and where we see ourselves going in the future.

Looking at difference between last year's version and Axis Football 2016, we hope a few things are evident. First, we are working really hard to improve this game. We aren't just picking random features to add - we intently listen to community feedback and focus our efforts in those areas. Second, we hope to show that we are in the for the long haul. We made huge strides this past year and plan to do so again in the years to come. We are in this for the long haul, and we are appreciative of everyone's support!

Below is a list of the features we are looking at adding in Axis Football 2017. The list is not set in stone, and funding/support dictates to what level we're able to implement these features, but we would love to hear from you guys on what is important to you! Again, this list is not a set of guaranteed features, but we want you guys to know the direction we're looking at taking this game, and we want to hear your thoughts!

As always, thanks for your support. We've come a long way already, but there is still a long way to go!


Axis Football 2017 Feature List
  • New Teams (College, CFL, High School, Throwback)
  • Customizable league configurations
  • Extended franchise mode with drafts, player progressions, salaries, etc.
  • Extended playbooks
  • Play creator
  • Wind and other environmental effects
  • Coin tosses
  • Improved player models
  • More player animations
  • New game mode: career mode
  • On field play art
  • Better in-game stat presentation (current drive info, 3rd down percentage, etc.)
  • Flipping camera on kicks
Last edited by Axis Games; Jul 28, 2016 @ 2:17am
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Showing 61-75 of 157 comments
Kobe24 Aug 8, 2016 @ 1:52pm 
you soukd be able to edit rosters in game
Last edited by Kobe24; Aug 8, 2016 @ 1:52pm
Kobe24 Aug 8, 2016 @ 1:52pm 
there should be a stamina bar
Kobe24 Aug 8, 2016 @ 1:53pm 
there shuld be the option and qb draw/sneak
Yo dude, great suggestions but in the future can you please keep it all in one post?
C4nisrufus Aug 8, 2016 @ 9:43pm 
Originally posted by Axis Games:
Originally posted by Canisrufus:
Axis- I didn't know about the franchise until the most recent release, and I have to say, I am more than impressed. I'm really enjoying the game thus far.

One thing I would really like to see improved is the "stickiness" of the goal line. Often touchdowns seem locked to the zero yard line (especially on passes) and it seems like no matter what I do, I can't kickoff deep into the endzone (or beyond it, for that matter). An NFL endzone is 10 yards, and in A2016, it feels like 1 yard.

Thank you for all your hard work.
Thanks for the feedback. When you mean the "stickiness" of the goal line, are you referring to players stopping when they cross into the endzone?

Axis- Yes, it seems like players seem to lose momentum instantly when they hit that line, but it is more evident on kickoffs. If I kick at max power, I feel like I should be penalized (or rewarded, in some matchups) for kicking out the back of the endzone. Instead, I RARELY see the circle where the ball will land go beyond that 0 yard line.
Last edited by C4nisrufus; Aug 8, 2016 @ 9:43pm
N1GHTMARExxx Aug 11, 2016 @ 3:04am 
Can you expand upon "customizable league configurations"? Does this mean we will have the ability to change the number of teams in the league and/or set up conferences and divisions? I would love the ability to create something like Blitz: The League's Division system (where, at the end of the season, the worst team in a division gets ranked down to a lower tier division, while the best team gets ranked up to a higher tier division).
Kobe24 Aug 11, 2016 @ 6:01am 
Originally posted by Usmovers_02:
Yo dude, great suggestions but in the future can you please keep it all in one post?
sorry
Axis Games  [developer] Aug 12, 2016 @ 2:20am 
Originally posted by N1GHTMARExxx:
Can you expand upon "customizable league configurations"? Does this mean we will have the ability to change the number of teams in the league and/or set up conferences and divisions? I would love the ability to create something like Blitz: The League's Division system (where, at the end of the season, the worst team in a division gets ranked down to a lower tier division, while the best team gets ranked up to a higher tier division).
The plan is to do something like this: You'll first pick how many teams you want in your league, then divide those teams into divisions/conferences. You'll also have controls over basic league rules like scheduling and rules for making the playoffs. Since all the teams are modable and you can create unlimited teams, this would allow for pretty much any experience possible.
N1GHTMARExxx Aug 12, 2016 @ 3:40am 
Originally posted by Axis Games:
Originally posted by N1GHTMARExxx:
Can you expand upon "customizable league configurations"? Does this mean we will have the ability to change the number of teams in the league and/or set up conferences and divisions? I would love the ability to create something like Blitz: The League's Division system (where, at the end of the season, the worst team in a division gets ranked down to a lower tier division, while the best team gets ranked up to a higher tier division).
The plan is to do something like this: You'll first pick how many teams you want in your league, then divide those teams into divisions/conferences. You'll also have controls over basic league rules like scheduling and rules for making the playoffs. Since all the teams are modable and you can create unlimited teams, this would allow for pretty much any experience possible.

Great, thanks for the response.
onlyhippies Aug 13, 2016 @ 9:52pm 
Moding your own league sounds great but can we get full 16 game seasons with out moding. Not sure how good the mods are on 16 yet. The page won't load for me. But one thing for sure you keep making improvements at this pace and keep the price reasonable people will be dropping madden for a better game that the Devs care about what we want. Thanks
Hannibal Aug 18, 2016 @ 12:07am 
Ill be jumping off this train for now. Why this is not early access is beyond me. I wasnt aware that we were paying to watch a dev upgrade his game from year to year with basic features that are in every football game.

Ill wait till its actually a fully fledged game before i put money out again, and even then ill wait for a sale. No excuse to drop major features after the sale. Madden you are not. Not even sure why you would follow a model like that.

You really should place a warning on your store page stating any features listed are dependent on funding. Your crossing into the territory of false advertising. I would never had bought it without franchise mode which you very clearly state it contains. Nowhere does it state well maybe if our kickstarter goes well.
Last edited by Hannibal; Aug 18, 2016 @ 12:15am
Axis Games  [developer] Aug 18, 2016 @ 2:28am 
Originally posted by ӇƛƝƝƖƁƛԼ:
Ill be jumping off this train for now. Why this is not early access is beyond me. I wasnt aware that we were paying to watch a dev upgrade his game from year to year with basic features that are in every football game.

Ill wait till its actually a fully fledged game before i put money out again, and even then ill wait for a sale. No excuse to drop major features after the sale. Madden you are not. Not even sure why you would follow a model like that.

You really should place a warning on your store page stating any features listed are dependent on funding. Your crossing into the territory of false advertising. I would never had bought it without franchise mode which you very clearly state it contains. Nowhere does it state well maybe if our kickstarter goes well.

Thanks for taking the time to respond. I admit that I didn't do an awesome job of clearly communicating the extend to which we implemented Franchise Mode, and that caused a few people to feel misled. The features implemented at launch constitute a Franchise Mode for some, but the lack of a draft, trades, and player progressions prevent it from properly being labeled as a true Franchise Mode for some people, and I totally get that. I certainly learned a lesson there, and for that miscommunication, I apologize. It was never my intention to trick people into buying the game, and I think most people here would agree that I'm pretty honest about the shortcomings of the game and what didn't make the cut this year. Thanks for giving the game a try and giving some feedback. This is a learning process for me, and I will definitely get better at communicating features in the future.



Alutard Aug 21, 2016 @ 1:21pm 
For Superstar in the future
1. Contract negotiations when yours is up
2. Season expectations
3. Play any position
4. Extra stats that madden doesn't track (qb hurries, hits, safties, ect)
5. Press conferences
So basically madden ps2 superstar. Also can I ask: will you be doing a new kickstarter soon, and will next year be more about superstar mode or franchise? Great improvement from year 1
Nbc27 Sep 2, 2016 @ 4:12am 
Put it in the wrong thread before. Will motion be added into '17?
onlyhippies Sep 4, 2016 @ 7:41pm 
Would like to see some fakes added to speical teams too. Atleast two for each.
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