Fishing: Barents Sea

Fishing: Barents Sea

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Woober  [developer] Dec 14, 2017 @ 8:57am
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Last edited by Woober; Dec 14, 2017 @ 8:58am
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Showing 1-15 of 16 comments
King Of Essex Feb 7, 2018 @ 5:55pm 
wow what a fantastic sim, may i say thankyou devs this is what i have been waiting for, for such a long time, been streaming since the launch today in the uk, brilliant game thank you....
r6751 Feb 8, 2018 @ 2:24pm 
I like everything so far. Well done. Can you mark the location of your fishing gear for returning later???
Thekicker Feb 8, 2018 @ 5:25pm 
Originally posted by r6751:
I like everything so far. Well done. Can you mark the location of your fishing gear for returning later???
That should be implemented. All fishermen mark their "sweet spot" on the gps for future trips.
Jack4star Feb 8, 2018 @ 6:14pm 
Originally posted by Thekicker:
Originally posted by r6751:
I like everything so far. Well done. Can you mark the location of your fishing gear for returning later???
That should be implemented. All fishermen mark their "sweet spot" on the gps for future trips.
Yeah like where there best patches are
Knottypine Feb 13, 2018 @ 6:46pm 
I am a complete discord noob... so I have no idea how it works. If I click the discord link without logging into discord I can view it. But if I'm logged into discord and then click the link, I cannot access anything. Very strange.

*oh wait... think I figured out how to join. Guess I had to do it manually. hmmm.
Last edited by Knottypine; Feb 13, 2018 @ 6:50pm
jeffhines2673 Feb 16, 2018 @ 7:09pm 
What’s he name of the discord group won’t let me follow the link on my phone
Bear Feb 27, 2018 @ 10:25am 
I am enjoying this game but I have a few wants!
When in Open Sea can we have the Map and maybe a boat mounted fishfinder sonar to locate the fish before we set the trawl net?
Keyboard commands for the trawl net line controls?
Adjust boat speed and heading from the scanmar screen?
Finer control on boat heading and rudder angle display?
Autopilot - set boat speed for trawling plus follow waypoints set on map without fast travel?
More available space on the scanmar screen for more subscreens.
More crew on Hermes plus more crew spaces on the processes - it takes soooo long to freeze and stack with just 2 crew each. When you have the Hermes at full capacity you come back to port and are there for a few days waiting for the stacking?
When in port and docked - be able to control the crew who are still freezing and stacking?
Can we have the symmetry screen available at the rear seat?
Would be great to see the fish come out of the net plus the ability to see the gutting, freezing, etc?
Otherwise, thanks for the game so far!
Niemeyer Mar 8, 2018 @ 3:21pm 
will there be more boats/ships coming to the game?
atesz Mar 11, 2018 @ 1:46am 
Well, It is a relaxing and enjoyable game.
I've played the Alaska Storm: Deadliest Catch and loved that too. With this kind of graphics engine maybe you can increase the reality by seagulls around your ship, especially when you gut fishes and get closer the shores.
Other: When you put out all of your baits and have to wait for min. 8 hours or more for the better results, how can you jump ahead in time staying in one place with engine off.
I'm glad for this game, thx for that. :)
antikriz Mar 13, 2018 @ 6:23am 
You have to dock at a port and then jump ahead of time..
antikriz Mar 13, 2018 @ 6:23am 
@Niemeyer: We are working on new ship models with more area to walk and more details.. Check also the roadmap: https://trello.com/b/tFImzVwB/fishing-barents-sea-roadmap
Spoodie Bob Dec 20, 2018 @ 9:28am 
is it possible to make it so we can have a crew member operate the crane when setting and stacking pots? not a big deal but would be easier if the captain could focus on driving and steering the boat
Alex012 Mar 10, 2019 @ 1:02pm 
Originally posted by Spoodie Bob:
is it possible to make it so we can have a crew member operate the crane when setting and stacking pots? not a big deal but would be easier if the captain could focus on driving and steering the boat

yes that a good idea
P0STM0RT4L-_-666 Mar 23, 2019 @ 2:32am 
Harsh reality is no one in the world wants a dam arcadey type game look at sea of chaos for example, simulation games are all about immersion and drawing you in to the game preeety much making the possibilites and game time never ending, not jumping around a boat when you please your self trying different jobs while invisibilie billy bob runs the boat.
thats not what fishing is about at all, i would know i Deckhand on a boat in australia and i can assure you unless there is someone at the helm of the boat running it and workers on deck there will be no immersion from the get go, and this game will fail. its may seem blunt, and ill still support you and buy it as im a true simulation ethusiast but dont expect it to go any where if no immersion and simple crew systems aint in place.

wouldnt you rather post pone release and make the game more complete, then try and count the amount of refunds in the first 2 hrs of gameplay?
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