Fishing: Barents Sea

Fishing: Barents Sea

Regicide Apr 26, 2020 @ 9:15am
Seperated storage room for crabs?
Hey there,

is storage room for fish and crabs seperated?

I was trying out crab fishing with my ship the "Selfy" and when empying my 8th trap, I lost 70% of its catch because it says "Crab Storage full" while my Ship still shows more than 90% free storage.

If so, the storage for crabs seems to be way to low. At least it should be allowed to store the catch of all 8 traps, since you use one barrel for each.

Any way to increase crab storage?
Last edited by Regicide; Apr 26, 2020 @ 9:16am
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Showing 1-9 of 9 comments
Kollisjonskurs Apr 27, 2020 @ 8:39am 
No there is no way exept buying barrels i belive, wich you can have a max of 8 and each one holds about 200kg i belive
Regicide Apr 27, 2020 @ 10:40am 
Yes that's true and was the problem at the same time. On the last Crab trap, I got lucky with 450kg Crabs. But ye, if you can only fit 200kg in the barrel and you're only able to use one barrel per trap ... :(

I'm playing this game for 4 days now. It's fun... but to be honest: There are still lot's of things that would need to be tweakend or improved on pretty all aspects of the game.

I've heard they're working allready on a Sequel for this game and by judging the activity on the board here (very low and not a single comment or reaction from a dev so far) it seems like this game is more or less abandoned.

Very sad. I wish there would be at least mod support so you can fix stuff by yourself :/

Well, they mentioned they have "learned a lot" by making this game. Let's hope it's true and they make use of the great potential in the sequel.
Last edited by Regicide; Apr 27, 2020 @ 10:42am
Zalzany Apr 27, 2020 @ 11:10am 
To be fair you don't have bring all 8 traps out, its the same with your net limit, I don't bring 8 nets if it says I can and expect it to haul it all in one go. You should anticpate good haul.

Also the dev responded to a post 10 hours ago, so where are you getting they are not active on this forum? Its kind of a dead forum I doubt they check it every 2 hours lol
Last edited by Zalzany; Apr 27, 2020 @ 11:11am
Regicide Apr 27, 2020 @ 11:25am 
Originally posted by Zalzany:
To be fair you don't have bring all 8 traps out, its the same with your net limit, I don't bring 8 nets if it says I can and expect it to haul it all in one go. You should anticpate good haul.

It's some sort of Workaround ye. But why do you have the capacity if you can't use it? Same with the big Kings Crab Ship. You can carry up to 54 traps. But since you can only haul one at a time, you can never catch them all before they rot. So the ship is never using it's full potential.

Originally posted by Zalzany:
Also the dev responded to a post 10 hours ago, so where are you getting they are not active on this forum? Its kind of a dead forum I doubt they check it every 2 hours lol

Well, then they don't care for bug reports or help requests in any way. I asked several times for help/clarification or reported bugs in the last 4 days, for example my camera glitch while gutting fish. No helpful reaction in any of those posts so far. I didn't blame or using harsh words, so that couldn't be the reason for getting ignored.
Woober  [developer] Apr 30, 2020 @ 2:35am 
Sorry for not answering on all messages, we're trying to reach out to everyone as quickly as we can. In these strange times, things get abit more delayed due to the amount of messages we get everyday. For Selfy you store crabs only in the blue barrels, while the main storage for that boat is for fish. On the big crab boat, you can set out as many crab pots as you want, even though its limited to only store 54 pots onboard, you can still go back to port buying more pots and set them while the other soaks and gets ready to haul.

We're only able to fix major issues with our game, due to some internal changes!
Regicide Apr 30, 2020 @ 11:23am 
Hello Woober and thank you for your answer. Yes, thank you for that Hint, it also works with nets and I tried it before. My problem with the Savlbar Ship is, that hauling costs way more time then placing the traps, so if you don't take a small break between setting up a trap, they lose crabs or even rot before you can haul them all. It would be nice if there would be more time to haul your catch before it leaks or starts to rot.

For the Selfy it would be nice if you can use the barrels independent from the traps, so if one trap wasn't full you can use the remaining space in the barrel for another trap. I got the problem that my trap once got such a good catch, it didn't fit all in one barrel so I lost some of it.

Since there are rumors you're allready working on a sequel, I think we won't get anymore big content updates/changes for this game. But maybe this feedback helps for the sequel. The Game is great and fun, but really lacks a lot of Quality of Life improvements in my opinion. And there is still a lot of potential to use. Like expanding the endgame, getting your own corporation and fleet of Fishing Ships. And many more. Players allready suggested a lot of stuff. Oh and Mod Support. We really need this one. Check out Train Simulator and Farming Simulator. They become great and have a big core community due to the possibility for fans adding own stuff to the game.
You should really think about that, too :)

Regards
Woober  [developer] May 4, 2020 @ 1:13am 
@waaaghboss Thanks for your good suggestions and feedback. We've improved the crab mechanic in our coming game, which we aim to release now in August (just 3 months away now). Fishing: Barents Sea was our first PC game, where gained alot of experience how things works and not. Therefor we have invested alot into our new game that we hope will give everyone more of what they want, like auto-pilot, map plotter, new ocean simulation, more boats, improved fish mechanics and much more.

Both Train and Farming simulator has a decade of development, if you look at the first Farming, they had 2 tractors and 5 crops. But ofcourse we intend to keep building this series to something really nice and do a multiplayer game and eventually mod support at some point!
Regicide May 4, 2020 @ 6:06pm 
Hello Woober,

thank you for your answer. Yes I know both simulators got way more time to develope, so sry it was not meant as "look, they are so much better than you" it was more about point out how much the community can help with the developement by adding Mod support/Steam Workshop.

Benefits of Mod support:

- Players can help themselve = less frustration, negative feedback/reviews
- It's a source of inspiration for the developers, by checking the items in the workshop you can see what the community really wants/demands the most. Without searching the boards for hours and weeks.

So I hope you understand that I just want to mention that Mod support is not just great for the players, it offers also value and benefits for the developers. So maybe make this a little bit more priority in your next game :)

And hey, glad to hear! I'm looking forward to the Sequel! :-)
Last edited by Regicide; May 4, 2020 @ 6:07pm
Woober  [developer] May 6, 2020 @ 5:48am 
@Waaghboss Thanks for understanding.

For sure, I totally undertsand your point, we got plans to look into mod support at some point down the road :)
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