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Bir çeviri sorunu bildirin
Well the author is very wrong about Arcanum in that article.
"It certainly did get people talking. I was happy with the quest how it was. It’s ok for the player to lose sometimes. Some things are just bigger than the player. The player isn’t omnipotent. Or at least, in Arcanum they aren’t."
Actually, yes you can become effectively omnipotent in Arcanum. The ending I chose when I beat the game was to join forces with the final boss and kill all life in the world. He eventually betrays you and you kill him, becoming the last living creature in the world. Killing all life isn't omnipotence???
IMO best ending ever.
The purpose of playing games is to escape from reality. While players may not need to be omnipotent in games, every quest should be able to be completed to the player's satisfaction. In a game we are the hero of our story and our purpose is to have fun. Since players were unable to complete the quest to their satisfaction (and thus were unable to have fun) the quest is therefore incomplete.
In any game even if you "lose" you usually have an extra life and can start again. Even in games with permadeath, you can restart the game and have another chance to win. In these games "losing" is just an obstacle to the player's inevitable victory.
If you can provide an example of a game that just trolls the player until they inevitably die, It wouldn't be a game because it wouldn't be fun to play and no one would play it.
As a good player, I would kill them all too.