Arcanum
Half-ogre conspiracy (spoiler alert)
I played this to death way back when. The last thing I was doing when I was playing this was trying to solve the conspiracy about the gnomes kidnapping the royal family and using the queen to birth the first half-ogre bodyguards for the gnome merchants that took over tarant. I always wanted to solve this and hold them accountable but never could figure out how. I eventually gave up and went on a rampage killing all the gnomes (plus everyone else, unfortunately), and became the murderer of Tarant.

Anyone ever solve this? I would love to know how.
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Автор сообщения: Daegon of Aurelium
I've found this a very interesting read regarding the quest.

http://blog.incompl.com/2012/12/04/a-big-scary-world.html

I've also been legitimately spooked out when I returned to the Half Ogre Island after the quest and found out that all of the "medical" equipment has vanished as if it was never there, something that I didn't even expect to be possible with the game engine.

This easily missable sidequest alone will make you want to genocide a race, make you think your character has gone mad, and most importantly make you want a comfortable solution to what is otherwise a very disturbing series of events. Compare that to some of the quests in modern RPGs, and you can see what makes Arcanum shine.

Well the author is very wrong about Arcanum in that article.

"It certainly did get people talking. I was happy with the quest how it was. It’s ok for the player to lose sometimes. Some things are just bigger than the player. The player isn’t omnipotent. Or at least, in Arcanum they aren’t."

Actually, yes you can become effectively omnipotent in Arcanum. The ending I chose when I beat the game was to join forces with the final boss and kill all life in the world. He eventually betrays you and you kill him, becoming the last living creature in the world. Killing all life isn't omnipotence???

IMO best ending ever.

The purpose of playing games is to escape from reality. While players may not need to be omnipotent in games, every quest should be able to be completed to the player's satisfaction. In a game we are the hero of our story and our purpose is to have fun. Since players were unable to complete the quest to their satisfaction (and thus were unable to have fun) the quest is therefore incomplete.

In any game even if you "lose" you usually have an extra life and can start again. Even in games with permadeath, you can restart the game and have another chance to win. In these games "losing" is just an obstacle to the player's inevitable victory.

If you can provide an example of a game that just trolls the player until they inevitably die, It wouldn't be a game because it wouldn't be fun to play and no one would play it.
Отредактировано Kamiyama; 15 сен. 2016 г. в 13:52
Eh, I liked the point the author made but then again I also liked the original DA because with the exception of being able to call the circle to help save the kid from the demon you had to make hard choices and couldn't save everyone.
Автор сообщения: fauxpas
Eh, I liked the point the author made but then again I also liked the original DA because with the exception of being able to call the circle to help save the kid from the demon you had to make hard choices and couldn't save everyone.
This is also why the Witcher 3 is so good : Geralt is not the uber hero, Ciri is. Geralt is just a supporting character to her special snowflakeness.
Never really got into the Witcher games myself although I have heard good things about them.
Автор сообщения: Rpground
As an evil player, killed em all. Roleplayed it in a way that was how I solved the problem.

As a good player, I would kill them all too.
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Дата создания: 29 авг. 2016 г. в 15:27
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