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Most other things are either comparable or different-but-both-good.
Guns are sadly not as useful as they could be, but the tech melee stuff was pretty sweet "Yes, I'm going to learn to backstab with a monofilament sword a wizard would chop their own face off with. And also borrow library books to nudge my skills up juuust high enough to build a mechanical spider".
The game also has a method of trying to open an ancient magical plot seal the bad guys are using that I find personally amusing+interesting, once it's revealed how exactly it works. As much because it's a big screw you to a common cliche so many people think is the most clever thing ever, when it's used in Magic's favor.
I wouldn't say it was the most original idea. It was done in the tabletop Shadowrun
Tech is fairly balanced. What is tricky though is it's really hard to make a tech character that's viable at first level unless you have played the game extensively and are aware of the crafting system. Like a tech character can easily double dip into crafting explosives at the start of the game and decimate the bandits at the bridge.
This was something that was mostly fixed with the Equilibrium balance mod. Which boosted the strength of tech related disciplines and made the game much easier for a firearms character.
See, it's not the "Mix magic and Tech in same setting" that's the special part.
It's the "Hey, Tech can **** over Magic just as much as magic can **** over Tech". THAT, is what is not done nearly as much. Shadowrun is alas, still very biased towards magic being far more relevant to the setting, lore, and metaplots despite all the cybernetics and matrix runs.
Maybe if you could be so good at motorcycle driving and drone building, that magic and bug spirits couldn't touch you. That would be comparable to Arcanum, then.
As for the basic progression my first succesful playthrough settled on for techy types? Basic survival skills first, then work my way to being a Science ninja. Because it's much easier to get by at the start wearing plain old normal equipment, but not yet very good at Science.
Hard lesson after some false starts with with several schematics, lock picking, and then betting my skull caved in after I backstab or shoot one enemy out of several. Besides, I already need to know how to swing a melee weapon well, if I want to put a monofilament sword or Pyrotechnic axe to much use.
I was a silly person who was playing without fan patches, way back when.