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1 point in healing salve and 1 point in the minor heal spell goes a long way for all characters. Even if you're a dwarf and full technology you can heal yourself with the spell after battles and save the salves for during combat.
Full herbology lets you craft an item that restores all health and mana. Obviously useful.
1 point in Molotov Cocktail is great. Use it at point blank range whenever you're surrounded and it knocks all enemies away. Also works on the stupid ore golems so you dont break your weapon.
Magnus can craft Balanced Swords which are very fast - 23 speed and good damage. Good for all non mage characters and companions.
3 points in electrical gets you 3 useful items. A light in your offhand to negate the darkness penalty. A dexterity ring you can craft for all your companions that will get a dwarf from his cap of 19 dex to 20. Then the spectrometer to detect traps.