Arcanum

Arcanum

MTV Sep 21, 2017 @ 4:29pm
Technologist is the best way to play this game
Anyone else agree? Generic warrior is just boring. Mage is alright but I find Technologist the most fun.
Last edited by MTV; Sep 21, 2017 @ 4:32pm
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Showing 1-13 of 13 comments
fauxpas Sep 21, 2017 @ 4:33pm 
I personally prefer magic. I tried the techno route but it just doesn't flow as well as magic does sans meta knowledge.
fauxpas Sep 21, 2017 @ 4:34pm 
Which in my opinion is a shame because what I originally wanted to play is a middle of the road techno-mage.
MTV Sep 21, 2017 @ 4:40pm 
Originally posted by fauxpas:
I personally prefer magic. I tried the techno route but it just doesn't flow as well as magic does sans meta knowledge.
I'm playing a dwarven gunslinger and I'm using spider minions. Pretty fun tbh. I plan on going for the Automaton later on once I make my character stronger. I enjoy the crafting system for technology.

I've been using essence of intellect potions and manuals so I can craft good stuff without wasting points on INT leaving me some points for my gunslinger skills.
MTV Sep 21, 2017 @ 4:41pm 
Originally posted by fauxpas:
Which in my opinion is a shame because what I originally wanted to play is a middle of the road techno-mage.
Indeed it would be cool perhaps there is a mod that allows this? I've only been using the unofficial patch in my game.
Muro Sep 22, 2017 @ 4:35am 
Technomage doesn't really work in a universe where magick and technology are in direct opposition. That said, it can be done to some degree.

The build would generally concentrate on using spells that are useful even at the lowest Magickal Aptitude level (or have the same effect regardless of how high/low it is) + using/wearing tech gear with the same relation with Tech Aptitude. Ideally keeping the meter at either zero or on the tech side, so that one doesn't get any +% chance of critical failure from wearing/wielding anything technological.

Brownyck's Gun has some magickal elements to it, making it a thematically fitting weapon.
Doctor Progress Sep 26, 2017 @ 6:57pm 
I started a dwarf technologist character but didn't get very far; I did play a couple hours with a half-elf magic-user and it was pretty darn fun. Knocking weapons out of people's hands, hypnotizing people, blowing up wolves with magic or summoning creatures from other dimensions to step on tripwire for me. Good stuff.
Most people agree. It does lead to the most powerful potential characters, but I enjoy it and mage equally I think. I agree that playing a typical fantasy RPG warrior in this isn't a good idea unless you're playing as a low intelligence character of course, in which case it is the only choice.
MTV Oct 23, 2017 @ 9:19am 
Originally posted by PrimeSonic:
I had some great runs with tech characters. But it does require a lot of work to hunt down all the materials and schematics until you truly have everything.

Magic is just a quicker way to get power now.

This is ironic when the lore of the game suggests that's it's actually the other way around.
Didn't have to do much hunting. I got everything I needed from the inventor shop in tarant. I did have to refresh his inventory a lot if I needed something like a steam engine.
Syrrah Nov 9, 2017 @ 1:09am 
Got to agree that pure melee is very boring. Archery is ok but can sometimes be frustrating.

I once started a game with self-made minions but never got far, it was too bothersome to keep track of parts required.

A backstabbing rogue is pretty fun as well, doesn't matter if you go technologoy or magic. Just a fast weapon and stab-stab-stab, some sneaking and burgalry mixed in for flair. Lots of roleplaying options for this one in the cities.

Mage can be very powerful, but options are limited. I once played a a specialist in time-spells, with electricity for damage and the first tiers of necromancy as backup. It starts very slowly but gets insane at higher levels: the ability to stop time at nearly no cost is an absolute game-breaker. Years later I sometimes still think "Tempus Fugit!" and a smile cracks on my face.

I found guns very difficult, until I got my hands onto the mother-of-all-rifles about halfway the game. From then on the game was a cakewalk. Not as fun as my time-mage but maybe even easier.
Boneyard Bob Nov 17, 2017 @ 4:06pm 
I've played through twice as a dwarven techie; the second one I decided to play as a bigot who would only take on dwarven companions. That made things interesting.

I played through once as an elven mage focused on Conveyance, Temporal, and Throwing. Insanely OP late game.

My favorite however was an evil Halfling thief/assassin who dabbled lightly in both tech and magic, but not enough in either to cause any conflict between the disciplines. Once he became a Master in both Backstab and Prowling, he turned into an unstoppable force in combat. So demonically OP that companions just became useless baggage. He single-handedly wiped out the barbarians of Kree wihtout breaking a sweat.
rubyismycat Dec 19, 2017 @ 10:27am 
technology is tons of fun but i recommend it only for advanced players majic is far easier by miles
JediKnightSky Dec 22, 2017 @ 7:30am 
In the end tech can not rival or surpass magic but it can compliment. It actually is very possible to play a character who makes good use of both.

the trick is first to always keep yuor aptitude not to far in either direction. For example I once made a guy who was master in conveyance for good ol teleport but did not have the stats naturally to cast lvl 5 spells I had to use a mixture of science and magic potions to enhance my stats.

Same with tech I was a master of the schools that made the various tonics, and had to use the books that boost your skill in a tech school to actually use them because again I didnt have the stats without being artificially boosts to use the highest teir recipes.

there certainly are some schools of magic that depend on high magic aptitude. Those simply are of no use to a techno mage.

It is a style of play that allows for more points spent in skills rather then stats, one can also do it with any race though I did so on a half elf who hated both his parent species and strived to master the tools of both blended together to surpass either on its own.

But you will also spend alot of time gathering potions and ingredients and only be able to use higher tier spells and crafts when at a stash location where you can gather up and then put back what you need to make it work
theworld Dec 26, 2017 @ 1:01pm 
Game is stupidly easy without any tech or even much magic, tech is gimmicky and not worth it.

1)Use Stun. It's costs only 2 CP to learn, you can start the game with it and almost nobody can resist it. You get +30% to hit and MASSIVE damage bonus to Backstab.
2)Get some points in Backstab. You don't even need Master or Expert, points here add raw integer damage, independent of your weapon.
3)Use potions of speed. You don't even need Hasten or Tempus Fugit.
4)Get behind their backs and stab them repeatedly with a Dagger. If their back is not exposed (they are back to a wall or another creature) get away far (which is very easy with all those action points) and they will run to you.

With 5 points in backstab (Easy to get fast if you exploit the Agility of Fire to raise DX) you will stab for 100+ damage on stunned targets really easy.

This means you will oneshot (or at most twoshot) level 30+ characters and monsters no problem.
Last edited by theworld; Dec 26, 2017 @ 1:02pm
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Date Posted: Sep 21, 2017 @ 4:29pm
Posts: 13