Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
btw: What does a "Mage's Staff" do? It has 50 mana, but it seems it does not affect my fatigue loss for spells.
Also items that have any number of mana 'add' to your mana pool; any spells that you cast, the mana cost is used from the item first then yourself.
It seems to work
You don't have to use any spells from the school you're trying to master during the challenge. Your followers can kill whatever. You don't need to wear the mastery amulet to get the half fatigue benefit.
You won't get the half fatigue benefit of becoming a master unless you actually learn all 5 spells in whatever school you're trying to get mastery -- BEFORE you do the mastery challenge. I think the masters might even hint at this in dialogue, but I'm not sure. You can see this benefit immediately after completing the mastery challenge in your character sheet under whatever school you mastered -- all fatigue costs will be halved, naturally.
As for the guy who said Force is better, I think you get more XP if you use Harm versus Disintegrate, since you get more XP based on hits rather than kills. Not to mention you'll always get loot that way. Also, Harm is beautiful since it has zero cast time. The only time I can't spam the ♥♥♥♥ out of Harm is when I have a magical shield up of some sort, seems to lag the game and reduce how fast I can click someone to death with Harm.
If you wanna be OP, get Summon Demon from the Summoning school, then cast Reflective Shield from Meta, then unsummon your demon and remove the shield. He'll stay as a follower indefinitely, you can make a horde of demons and just wipe everything. Do this somewhere you can rest 1 hour in-between to save fatigue potions. Pair this with Tempus Fugit from the Temporal school, and the entire game is EZ mode. They have a huge health pool, run really fast, and hit hard.
NPC's don't react well to you having demons, so you can use Disperse Magick from Meta to unsummon them.
As far as kill spells go though, Disintegrate is wayyy better than Quench Life.
I honestly haven't used any damage-dealing spells other than Harm for this entire playthrough and haven't had any problems. However, I'm also running a fairly large party (4 followers plus Dog, plus familiar), not to mention it's not hard to make summons of Demons and keep them around indefinitely with Reflective Shield.
But, to counter my own argument, I'd say that mastering the Force college is the best 5 points you could spend in magic if you weren't going for a full mage build.