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Tough competition I know!
All joking aside, this game feels like it was built for me. See, when I was a boy - maybe 11 or 12 - my mom went to this weekly bowling league, and I would go with her most nights. I'd scrounge up what allowance and begged money I could get my hands on, and I would sink it into my all-time favorite arcade cabinet of the racing genre: San Francisco Rush 2049. Ah, Midway...how I miss thy glory.
Anyway, they had two cabinets linked together for head-to-head racing. It's always been my belief that I was born with gasoline in my blood and a bigger right foot (that last part is actually true) - so I took to this particular game like a ♥♥♥♥♥♥' champ. It was like sitting in a futuristic version of Race Drivin' (look it up) and I fell in love the first time I saw it.
Another bowling alley regular - a dude who was in his mid-30's - was just as excited to play the game as I was. We would play head-to-head when we could, but as he was there to bowl in the league, we wound up falling into a routine of just trying to knock each other out of first place. And so, one of the greatest Philadelphia rivalries between differing generations was born - VIPERGTS vs. ICEMAN.
Month after month, we battled for that #1 Time Trial slot on every. damn. map. San Francisco? Easy, but with some super sneaky shortcuts. The Rock? Strap your ankles down because this is a wild ride. I will always remember the sound of the voiceover guy as I manually changed my handling preferences before the race - "Normal! Advanced!! EXTREME!!!!1!" Manual ♥♥♥♥♥♥ all day, and you better damn well hit that ramp juuuuust right if you want to ride the grate down to the finish line without ♥♥♥♥♥♥♥ detonating and blowing your shot at shaving that quarter second off your lap time.
Obviously, Glider Island is not a racing game (yet...?), but it does take me back to those days of being one with the machine, with finding what I believe is the most effective path from Point A to Z, making sure I can do it reliably every time, then shaving time off with clever use of boost and conservation of momentum.
My path on Volcano Island is pretty well dead-set, with a max speed of about 60mph leading directly into what is arguably the highest-stakes, sharpest and most difficult turn in the run. That video is already available on YouTube, as I stole it from them. If I go find it, I will post it here. Forest Island is also nailed down pretty well unless I suddenly find a path that looks more efficient, but since it's so incomplete, I don't want to betray my secrets there just yet.
I have not yet perfected my path on Desert Island. My expectation is to be able to shave another 15 to 20 seconds off of my time this month, if I get a few chances to play. In fact, I will do that now...and perhaps I will see about making a video.
https://youtu.be/SWzfXayAcBw
My arcade highlight was Tekken 2, I just happen to get a japan import copy of game for the PS1 and who knew but it was exactly the same as the arcade version of the game. My friends and I would play the PS1 version all the time. Then at the mall there was a Giant version of Tekken 2 in the arcade. I started playing and then someone challenged me, of course I wasted them, then more and more people started to challenge and I just kept winning. Suddenly I looked around and there was a big crowd of people watching us. After winning a ton of games my opponent got upset and made me choose a different fighter (I think Lee was my favorite). I still won again and again then after so many matches they made me play more and more characters that I was unfamiliar with and I eventually lost. But I agree it was super fun being the best.