FAKE ME

FAKE ME

More modelling features
This game might have potential, but right now the editing of models is still a little limited. There's no way to punch a hole through a body yet, you'd have to start with a donut and then you're limited to one hole. There is also no way to get rid of polygons in edit mode if you made too many.

I also wish there were features like edge loop select or proportional editing/sculpting to speed up the modelling process, right now it feels a little bit tedious. Boolean operations like union, difference or intersection might be handy, but maybe too hard to implement.

There's also some weird stuff going on with the shading, tried to make a witch hat and there are some sections that look smooth and other sections that have sharp edges.
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Ngl, I miss my edge loops, both for cutting and selecting. Having to cut a cube every time I want to make an octagon is kinda painful, let alone wanting to add things to a more complex model.
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