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It should not so easy with the new shooting enemies ... You will need another tactic.
The shooting enemies look really cool, but their aim is way off. Maybe that's just a function of the difficulty, but I don't think they shot straight at me once.
The sound is still off. Lot of random sound effects that were a little scary at first, but that effect wore off once I knew they were just random. If every random growl was actually a monster right around the corner, it would be more effective. The positional audio didn't seem right either. Even when I shot a monster way across the room with some pistol sniping, the death growl came from right near me.
Some other thoughts...
For the map room in between levels... Still think it could use some names for the various locations. Even if they're simple like "The Approach", "Main Entrance", etc. Maybe remove the guns in that room, since there's no reason to shoot. Could replace them with something simple like hands, and have the location names pop up on the map when you touch them.
Anyway, like I said... The weapon interface is so much more intuitive now. Looks great!