RPG in a Box

RPG in a Box

View Stats:
Zazoe Jun 15, 2021 @ 11:15am
A lot of questions
I am very interested in buying the engine but I have some doubts. with the addition of the distance combats will it be possible to program spells for my character to use? such as a fireball? will I be able to create firearms capable of firing projectiles? example pistol, rifles and etc. ? currently the combat system consists of turns and action? is there a character creation system (script or something similar) for players to assemble when starting their journey? when an item is equipped does the item's image appear on the character? can I create a script for this?
< >
Showing 1-12 of 12 comments
Ol' Smaug  [developer] Jun 15, 2021 @ 12:01pm 
Originally posted by Zazoe:
I am very interested in buying the engine but I have some doubts. with the addition of the distance combats will it be possible to program spells for my character to use? such as a fireball? will I be able to create firearms capable of firing projectiles? example pistol, rifles and etc. ?

Thanks for the interest! At this point, I'm not 100% sure what all will be available in the initial version of ranged combat since it's still in development, but eventually it will at least have everything that's standard to traditional RPGs, including those that you mentioned.

Originally posted by Zazoe:
currently the combat system consists of turns and action?

There are currently two options for combat: tactical turn-based and real-time. Both are quite basic at this time. The video below demonstrates what the turn-based combat currently looks like, which consists of the player character being able to move and attack each turn.
https://youtu.be/pSDiX7bqpGU

Originally posted by Zazoe:
is there a character creation system (script or something similar) for players to assemble when starting their journey?

No, at this time there isn't anything built-in for character creation.

Originally posted by Zazoe:
when an item is equipped does the item's image appear on the character? can I create a script for this?

This can be set up by assigning an object model to an equippable item and then defining attach points for the character model to indicate where the object gets attached. The documentation for attach points below contains some info on how this works.
https://www.rpginabox.com/docs/doku.php?id=attach_points

Hopefully that helps! :) I'd highly recommend checking out the demo version to get a feel for the current state of everything. It includes all of the functionality from the full version, with only a limitation on map size/count and a splash image on exported games. Let me know if you have any other questions!
Zazoe Jun 15, 2021 @ 12:28pm 
I have another question, will be possible make a party ? With another characters following and when in conbat the player can control ?



Sorry my english, i'm from Brazil
Ol' Smaug  [developer] Jun 15, 2021 @ 12:39pm 
Originally posted by Zazoe:
I have another question, will be possible make a party ? With another characters following and when in conbat the player can control ? Sorry my english, i'm from Brazil

No worries! There is some basic party functionality which lets you add/remove party members via scripting functions. They aren't visible normally, but they do appear during turn-based combat and can be controlled like the main player character on their turn. I'm still working out some bugs related to their inventory and equipment, but it at least allows the party members to assist during combat.
Zazoe Jun 15, 2021 @ 1:09pm 
Nice! I will buy to suport you. Thanks.
Keep doing this amazing work!
Ol' Smaug  [developer] Jun 15, 2021 @ 5:59pm 
Originally posted by Zazoe:
Nice! I will buy to suport you. Thanks.
Keep doing this amazing work!

Thanks so much, I appreciate the support! :)
Zazoe Jun 15, 2021 @ 6:23pm 
Can you help me ? I bought the engine and i'm trying to put on full screen but i don't find the option
Ol' Smaug  [developer] Jun 15, 2021 @ 6:32pm 
Originally posted by Zazoe:
Can you help me ? I bought the engine and i'm trying to put on full screen but i don't find the option

Are you referring to the editors or in-game? For some of the editors (Map Editor, Voxel Editor, etc.), you can click the last toolbar button with the green arrows pointing outward to go into a fullscreen mode, and in-game you can switch the display mode between windowed and fullscreen by pressing ESC and going into the options menu.
Last edited by Ol' Smaug; Jun 15, 2021 @ 6:32pm
Zazoe Jun 15, 2021 @ 6:35pm 
My resolution is 1366x768
Zazoe Jun 15, 2021 @ 6:36pm 
I mean when editing a voxel, for example, the bottom where I select the animation: walking, climbing, etc. doesn't appear on my screen due to the resolution and I can't put it in full screen to have a full view
Ol' Smaug  [developer] Jun 15, 2021 @ 6:41pm 
Originally posted by Zazoe:
I mean when editing a voxel, for example, the bottom where I select the animation: walking, climbing, etc. doesn't appear on my screen due to the resolution and I can't put it in full screen to have a full view

If you're running Windows, can you try clicking the maximize button in the top right corner of the window, or right-click on the window titlebar and select "Maximize"? That should force the window to match your desktop size.
Zazoe Jun 15, 2021 @ 6:43pm 
Dosen't work, i send a printscreen on discord, please give a check
Ol' Smaug  [developer] Jun 15, 2021 @ 7:02pm 
Originally posted by Zazoe:
Dosen't work, i send a printscreen on discord, please give a check

Thanks for the screenshot! I will take a look.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 15, 2021 @ 11:15am
Posts: 12