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Hello! For 2D tiles, you'll need to create the model as a voxel-based tile and then use the "Import from External Format' button on the toolbar to import a PNG. The camera should first be facing downward in order to have the tile created on the ground.
In case it's helpful, there is a text-based guide in the official documentation with more information, as well as a tutorial video by Slayer:
https://rpginabox.com/docs/doku.php?id=2d_games
https://youtu.be/GZIrpl1Urqo
Thank you for the answer. Is it possible to use PNG images as tilesets without converting them to voxels, using them in their innate resolution?
You're welcome! It's not currently possible, though it is planned for the future!