RPG in a Box

RPG in a Box

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Sprite-based tiles
Hi, is there a way to create tilesets using imported png images as base? I see that when creating character and objects it is possible to do so through the UI, but there is no option to do so for tilesets.
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Stumpy the Squirrel  [developer] Nov 26, 2024 @ 1:09pm 
Originally posted by TheLordOfTheMessiahs:
Hi, is there a way to create tilesets using imported png images as base? I see that when creating character and objects it is possible to do so through the UI, but there is no option to do so for tilesets.

Hello! For 2D tiles, you'll need to create the model as a voxel-based tile and then use the "Import from External Format' button on the toolbar to import a PNG. The camera should first be facing downward in order to have the tile created on the ground.

In case it's helpful, there is a text-based guide in the official documentation with more information, as well as a tutorial video by Slayer:

https://rpginabox.com/docs/doku.php?id=2d_games

https://youtu.be/GZIrpl1Urqo
Originally posted by Stumpy the Squirrel:
Originally posted by TheLordOfTheMessiahs:
Hi, is there a way to create tilesets using imported png images as base? I see that when creating character and objects it is possible to do so through the UI, but there is no option to do so for tilesets.

Hello! For 2D tiles, you'll need to create the model as a voxel-based tile and then use the "Import from External Format' button on the toolbar to import a PNG. The camera should first be facing downward in order to have the tile created on the ground.

In case it's helpful, there is a text-based guide in the official documentation with more information, as well as a tutorial video by Slayer:

https://rpginabox.com/docs/doku.php?id=2d_games

https://youtu.be/GZIrpl1Urqo

Thank you for the answer. Is it possible to use PNG images as tilesets without converting them to voxels, using them in their innate resolution?
Stumpy the Squirrel  [developer] Dec 9, 2024 @ 8:52pm 
Originally posted by TheLordOfTheMessiahs:
Thank you for the answer. Is it possible to use PNG images as tilesets without converting them to voxels, using them in their innate resolution?

You're welcome! It's not currently possible, though it is planned for the future!
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