RPG in a Box

RPG in a Box

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Possible to tweak the map editor camera slightly?
Hi There,
I was watching my kids using the map editor, and it struck me that the camera controls are a bit tricky to get to grips with and I was wondering if I might add some observations based on them struggling a little.

These are just QOL changes and giving a consistent experience, nothing that's a bug or anything important. Just ideas for your consideration :)

WASD
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There are 3 cameras "Isometric", "Free" and "Standard". In "Free", WASD acts sort-of how you'd expect for a free camera. However in Isometric and Standard, WASD stops working... It would be great if WASD allowed you to pan around *laterally*, similar to shift-grab the floor with the middle mouse button.

Shift-middle-button Pan Speed
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I noticed that the shift-grab pan speed is the same at all 'heights'. When you're low down, it's fine, but when you zoom out, the panning is really slow compared to the cursor speed.

Would it be possible to calculate the (height x a scaling factor) and pan (both with the middle-button and with WASD) scaled by this factor so that panning around large maps from high up is a little smoother?




Thanks again for making RPG in a box. The kids are addicted and have already 'booked' my PC for tomorrow morning. My 6yo just asked me to leave the PC on so he can just run upstairs when he wakes up and start adding more secret passages :)
Last edited by Dark Blue Monkey; Nov 18, 2022 @ 2:01pm
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Showing 1-2 of 2 comments
Ol' Smaug  [developer] Nov 20, 2022 @ 3:11am 
Thanks so much for the feedback! I think the WASD controls shouldn't be an issue at all to add. I believe I originally didn't implement them in isometric and standard because I had used the keys for some other shortcuts, but I think right now "D" (for deleting the selection) is the only remaining one, but the "Delete" key works for that now so "D" isn't really needed anymore. In the meantime, it is possible to move around by holding Shift + Arrow Keys.

Regarding camera movement when zoomed out, I will look into that as well to see what I can come up with. There may be cases where a user could have a tall map and be zooming out to view higher up, but I think if I base it on the current placement grid height that should work!

Thank you for making things with it and for sharing it with your kids! It's awesome to hear how excited they are about it and that they're having fun making secret passages! :)
dtshaw1 Dec 29, 2022 @ 9:44pm 
Originally posted by Ol' Smaug:
In the meantime, it is possible to move around by holding Shift + Arrow Keys.

Thanks, I was trying to figure this out today.
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