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Hello! Currently the equipment system is still in development and there isn't a visual interface for it in game yet, so right now items can only be equipped/unequipped using the "Equip Item" and "Unequip Item" scripting functions. Apologies for the confusion!
No problem! :)
Currently the scripting functions are independent from the equipment slots, so using the "Equip Item" function doesn't automatically place the item into a slot, it will only equip the item to the player behind the scenes and apply any stat boosts.
In order for the model to appear, both the character and the object model assigned to the item need to have attach points defined with a name matching that of the equipment slot ID (for example, "right_hand" if a sword is being equipped to the player's "right_hand" slot). There's a bit of information about this in the attach points documentation here: https://www.rpginabox.com/docs/doku.php?id=attach_points
Hopefully that helps! :)