Recursed

Recursed

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Portponky  [developer] Sep 30, 2017 @ 10:09am
The Last Tapestry
A topic for thoughts and feedback on the update mission. Did anyone solve it? Did anyone play it?
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Showing 1-15 of 46 comments
JiminP Sep 30, 2017 @ 10:59am 
I don't know how cauldrones work. 'Grow' (solved) and 'Fork' (unsolved) don't make sense for me yet
Marsgreekgod Sep 30, 2017 @ 11:13am 
I... so it goes to the room and doesn't change it? so I can store stuff there?

I miss the rings...
JiminP Sep 30, 2017 @ 11:15am 
OH SHI...[i.imgur.com]

Edit: actually they are nice dudes
Last edited by JiminP; Sep 30, 2017 @ 11:36am
JiminP Sep 30, 2017 @ 11:26am 
Originally posted by marsgreekgod:
I... so it goes to the room and doesn't change it? so I can store stuff there?

I miss the rings...

I strongly agree. I need some explanation on mechanisms on how cauldrons work when they move between rooms, or when two 'same' cauldrons are in a room.
Last edited by JiminP; Sep 30, 2017 @ 11:29am
JiminP Sep 30, 2017 @ 11:46am 
Ah, the colors are supposed to have meaning, right?
Portponky  [developer] Sep 30, 2017 @ 11:51am 
Voice acting is pretty expensive, sadly I can't afford it for these free updates.
JiminP Sep 30, 2017 @ 11:51am 
Hmm, so each cauldrons have some kind of 'color' attribute, each color holds a stack, and when a cauldron is used, the player goes to the most recently used caldron (or root) in the color of the cauldron?
Marsgreekgod Sep 30, 2017 @ 11:58am 
Originally posted by Portponky:
Voice acting is pretty expensive, sadly I can't afford it for these free updates.

I understand that. perhaps text only?

some new item that is text only so it doesn't feel as out of place?
Luraman Sep 30, 2017 @ 12:51pm 
Still trying to understand the new mechanic. Will post a spoilered message with my understanding if I figure it out, though I haven't even come across these rumoured colored ones yet
JiminP Sep 30, 2017 @ 2:56pm 
I solved all crystals and (I think) over half of diamonds and rubies.
The mechanic is simple once it snaps in, but there should be an intuitive tutorial.
I think diffferentiating colors of bubbles popping out of cauldrons (so that they will indicate destinations) would be fine.
Last edited by JiminP; Sep 30, 2017 @ 2:57pm
Luraman Sep 30, 2017 @ 3:03pm 
Managed to understand the mechanic.

Hint: Keep an eye on the color of the background!
Tecnical Hint: The achievement you get is a hint. Google is your friend.

Mechanic: The cauldrons are context switches. When you enter a cauldron you go to a specific parallel attempt at the level called a context. The same cauldron will always lead to the same context. When you enter a context you've already been to, you'll continue that context where you left off (Exiting the cauldron you left in). When you enter a cauldron and just exit it again, it is because that cauldron leads to your current context.

Now I'm on to try to wrap my head around this mess instead of feeling confused for 3 hours.
Last edited by Luraman; Sep 30, 2017 @ 3:08pm
JiminP Oct 1, 2017 @ 12:08am 
100% solved.

I don't like that some levels require moderate amount of controls (not much harder than the voids but though), but overall the puzzles were great.

But I haven't got all achievements... I have no idea for thread dancer :(

My favorite puzzle is 'Flight' in page 2. Getting ruby was real madness.
Last edited by JiminP; Oct 1, 2017 @ 12:27am
choongmyoung Oct 1, 2017 @ 5:22am 
1. 100% solved. I dislike some rubies because of the hard timings. It wasn't too difficult for me but I think some people will find a problem with them.

2. There's a bug the left-side walls on invalid levels is not sticky if you throw the objects from zero distance. It's not critical, but it's sometimes annoying.

3. I would be easier to catch things if the cauldrons' boiling bubbles have the same color of the target world's color.

4. Thread dancer is fun! That small detail...
queued Oct 1, 2017 @ 6:47am 
Just obtained all achievements. Thanks, I had a lot of fun!
Portponky  [developer] Oct 1, 2017 @ 9:07am 
The left-wall sticky bug is fixed. Also levels 'Drop' and 'Submerge' have had minor tweaks, so try them again if you thought they were a bit too easy.
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