Recursed

Recursed

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choongmyoung Jan 6, 2017 @ 11:20pm
Download the Custom Levels here!
Since many custom levels are made, I thought they should be organized in one post. So I'm posting this thread. I'll update any file within 24 hours since I get the message.

I'm pleasant many of these custom levels uses tricks that are not used in the original game. I personally recommend to play these levels after clearing all of the original game.

Advanced Escalate
Made by: choongmyoung
Tiles / Backgrounds: ingame
Last update: 2017.07.05
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/advanced_escalate.lua
Comment: One level deeper version. WIth a fancy simple paradox.

Advanced Sluice
Made by: choongmyoung
Tiles / Backgrounds: ingame
Last update: ages ago
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/advanced_sluice.lua
Comment: I modificated level Sluice a little bit, and now this is a totally different level.

Aqua
Made by: QueuED
Tiles / Backgrounds: ingame
Last update: 2017.01.18
Download: http://queuedlab.com/recursed/aqua.lua
Comment: w/o green object for beginners

Barter
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.07.26
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/barter.lua

Cell
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.07.04
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/cell.lua
Comment: Update:: Now the paradox is a brand new puzzle with a brand new trick!

Cliff
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.07.29
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/cliff.lua

Deficient
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.01.26
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/deficient.lua
Comment: Crystal is easy. Diamond seems impossible.

Drop
Made by: QueuED
Tiles / Backgrounds: ingame
Last update: 2017.01.07
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/drop.lua

Dive
Made by: QueuED
Tiles / Backgrounds: crucible_extended / ingame
Last update: 2017.01.08
Download: http://queuedlab.com/recursed/dive.lua

Downhill
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.07.27
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/downhill.lua
Comment: Though there are no green objects other than a single key, and no chests have chests in it, the level is VERY difficult.

Exhibition
Made by: choongmyoung
Tiles / Backgrounds: glacier / icy
Last update: 2017.06.17
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/exhibition.lua

High Tide
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: 2017.01.21
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/high_tide.lua

Igloo
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: 2017.08.05
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/igloo.lua
Comment: One of the most difficult puzzles.

Is This Easy Mode?
Made by: JiminP
Tiles / Backgrounds : ingame
Last update: ages ago
Download: https://gist.github.com/123jimin/ad3581f9a6ad1172d921d75fe0ab8eb0
Comment: Can you discover where the harder goal is and get it?

Locky Triad
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: 2017.07.07
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/locky_triad.lua

Low Tide
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: 2017.08.02
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/low_tide.lua

Mutual
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: ages ago
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/mutual.lua

Squash
Made by: choongmyoung
Tiles / Backgrounds : glacier / icy
Last update: 2017.07.28
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/squash.lua

Triumvirate
Made by: wuthefwasthat
Tiles / Backgrounds : ingame
Last update: 2018.04.29
Download: https://gist.github.com/WuTheFWasThat/838d1272023affb561d05514960c74cd

Uphill
Made by: QueuED
Tiles / Backgrounds : ingame
Last update: 2017.01.23
Download: http://queuedlab.com/recursed/uphill.lua
Comment: I think it might be the hardest puzzle with only two rooms. Try it!

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Glacier (Tiles)
Made by: choongmyoung
Last update: 2017.08.06
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/glacier.lua
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/glacier.png

Cruicible Extended (Tiles)
Made by: QueuED
Last update: 2017.01.08
Download: http://queuedlab.com/recursed/crucible_extended.lua
Download: http://queuedlab.com/recursed/crucible_extended.png

Icy (Backgrounds)
Made by: choongmyoung
Last update: ages ago
Recommended color: dark = { 0, 0.18, 0.36 } ; light = { 0.24, 0.35, 0.48 }
Download: http://choongmyoung.hosting.bizfree.kr/Recursed/icy.png

Last edited by choongmyoung; May 4, 2018 @ 11:11pm
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Showing 1-15 of 19 comments
choongmyoung Jun 17, 2017 @ 12:12pm 
I'll bump this topic whenever something is added or updated.
The level "Exhibition" is now added. Make sure you are using the latest version of the tile set.
choongmyoung Jul 5, 2017 @ 6:58am 
After an update of Cell's paradox, new evil level "Advanced Escalate" has been added.
Last edited by choongmyoung; Jul 5, 2017 @ 6:58am
choongmyoung Jul 6, 2017 @ 8:49am 
The level "Locky Triad" is now added. It's an fun and ordinary oobleck level.
Look how the oobleck turns into every possible object!
choongmyoung Jul 25, 2017 @ 8:51am 
New level "Barter" is added. No green object and no recursion, so the level is very honest and easy.
Seriously?
choongmyoung Jul 26, 2017 @ 11:25pm 
"Downhill" is added. This level has only one green object and no recursing chests but it's still arguably one of the most difficult ones.
choongmyoung Jul 28, 2017 @ 6:56am 
"Cliff" and "Squash" are added, "Delivery" deleted.
Last edited by choongmyoung; Jul 28, 2017 @ 7:28am
choongmyoung Aug 1, 2017 @ 10:15am 
Here goes "Low Tide"!
choongmyoung Aug 3, 2017 @ 8:06am 
"Igloo" added, which is the first custom map with two fissures in a room.
choongmyoung Aug 4, 2017 @ 10:12am 
"Igloo" is now more difficult. This is amazing. AMAZING. This is the most difficult map by now, and it still has very broad point of view with proper analyzing.
It's n-ary.
Last edited by choongmyoung; Aug 4, 2017 @ 10:13am
choongmyoung Oct 13, 2017 @ 4:33am 
Removed alternative solution of "Igloo".

I'm trying to make a cauldron puzzle, but it's very difficult.
Last edited by choongmyoung; Oct 13, 2017 @ 4:34am
choongmyoung Mar 4, 2018 @ 10:36pm 
Some new levels (including cauldron levels) are made but not yet uploaded here. We are working on the community DLC, so be prepared!
wuthefwasthat Apr 30, 2018 @ 10:19pm 
I posted a level in the other pinned thread, could you add it to the list?

I've been playing these custom levels a bit the last 2 (edit: N) days. There are lots of good ideas in there. Here's some feedback:


=========
SOLVED
=========

too much secure: this took me way too long - after being stuck on it for awhile, i took a long break doing other puzzles. finally when i came back, it seemed quite easy. ok but not particularly interesting.

is_this_easy_mode: easy mode was easy. I enjoyed the idea of the diamond a lot. I'm not entirely sure if i have the intended solution - mine is *very* long-winded, making a paradox via the giltch room, then going back in the glitch room to retrieve the green room. many times i used a long subroutine to retrieve a block - it'd be nice if that was made simple, assuming I had the intended solution. Also, I was frequently annoyed by the placement of things in the level, such as the small gaps where you can get stuck if you misplace the blocks underneath you

uphill: crystal is great, very cleverly designed. diamond was relatively simple, but why are there 2 keys in the key room?

downhill: also a great level.

cliff: a decent level

drop: funny level, i liked it. feels impossible at first but theres only really one thing to do and ends up not too hard. I used the clutch trick, which seems to show up too much.. this level should probably be renamed since the last tapestry has a level of the same name

barter: good level. seemed very hard for a good while (but again uses clutch trick?). While I enjoyed it, I should note that I solved it by guessing that the puzzle maker wanted me to hide the oobleck in a jar. From there, I reasoned I must need 2 blocks. Then i realized the ending sequence which makes it work

high tide crystal: exposes weird water mechanics. i had to use the glitch room, i assume this was intended. solid level, not spectacular

locky triad: is unnecessarily tedious. diamond is decent, not great

deficient crystal: decent but not particularly interesting/different. if the main room is used for the diamond somehow then this is very understandable

advanced sluice: i threw the box from the left and came out midair. i assume this is intended. i'm not a fan of this style of puzzle; I think it would be appropriate maybe in a group of levels with similar "unfair" solutions, like the void
diamond: funny level - seemed impossible at first, and I suspected unfairness. but in the end, i didn't find it unfair, and enjoyed the solution

aqua: didnt like much. pretty straightforward, except maybe the clutch trick

squash: didnt like this one. maybe I found an unintended solution - it was rather mechanics heavy with no real idea. also maybe i'm wrong, but i think the level would be no different if the block were accessible outside the aqua morta

exhibition crystal: simple and pretty easy, but nice idea. perfect lead up to diamond.
exhibition diamond: i was so sure the clutch trick would solve it.. instead it was much better! if i am correct, it uses the mechanics of exiting a green room while holding itself, which is not used anywhere else. overall, exhibition is one of my favorites

cell: double globals is new, though it seems they behave as you'd expect. funny trick to hide from acid - I discovered it right away. but somehow I got stuck for awhile after that, although it was simple in the end. my excuse is... I was expecting something harder. the final jump is unnecessarily hard - why not make the left ledge stick out more?
cell diamond: was quite tricky to get into paradox - i wouldn't have found it if i didnt know it existed. the paradox itself is a decent level. but there are also some weird facts explored here, like that the fan doesn't blow while on a block, and that the green items attempt to spawn in the beginning of loading a room, which I think makes for a worse experience. overall i didn't find the mechanics too questionable in the end, but slightly so

=========
TRIED BUT UNSOLVED
=========

deficient diamond: seems impossible.. i'm sorta intrigued, but also expecting something sort of unfair.

igloo: daunting - i have no idea what to do but it seems impossible. also seems like it will be hard even when i realize why it's impossible

mutual: i like it, seems very tricky though; havent spent enough time yet


EDIT: i have been updating this as i finish more levels
Last edited by wuthefwasthat; May 4, 2018 @ 12:03am
choongmyoung May 4, 2018 @ 11:18pm 
Originally posted by wuthefwasthat:
I posted a level in the other pinned thread, could you add it to the list?
Added!

By the way, I think you're having fun with the custum levels, would you like to join the development of the fanmade DLC as a beta-tester? I'll send you a PM, please accept the friend invitation.

I can answer of your curiousness about some custom levels - your opinions are perfect feedbacks I see.
wuthefwasthat May 6, 2018 @ 10:02pm 
thanks! would be happy to beta test. accepted the invitation
Last edited by wuthefwasthat; May 6, 2018 @ 10:02pm
queued May 15, 2018 @ 8:43am 
Originally posted by 󠀡󠀡󠀡󠀡󠀡󠀡󠀡󠀡:
are you sure dive is playable? can you play it and make sure you can get the gem? i tried to put a box in the same spot as the other box so i dont enter that box but i end up entering that box anyway

Yes, that's intended, though I don't know how exactly the chest's entry priority is decided by the game.

More spoilers: Dive exploits some kind of non-intuitive behavior in the game, so technically it's not quite well-defined puzzle. But you know, some levels from the Void has similar nature, and those levels work nicely as well. Dive would feel like a cool puzzle or a total crap depending on your puzzle taste.
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