Street Legal Racing: Redline v2.3.1

Street Legal Racing: Redline v2.3.1

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Nikodaemos Jun 20, 2017 @ 8:14pm
Better part descriptions
I have been going through this game for a while now, and the biggest frustration I have is not knowing critical details for various parts/chassis. Is there a mod or update that adds in the drivetrain for cars in the car lot or more useful descriptions for available parts?

Things I would like to see, and are really ---ABSOLUTELY!!!--- necessary for building engines and cars are the same for almost every part.

Need to see the weight of every part, on EVERY PART, literally EVERY PART!! Even the Chassis, especially the chassis. Since the weight of cars matters in this game, knowing the weight of every part is a must. Just a few pounds of difference between parts is not just annoying, it is excessively pointless to have to buy it, install it, check stats for EVERY part we are comparing. It results in a needlessly long and cumbersome process that as it is now, adds hours to any high performance build. The weight of a few parts may not be a big difference, but added up across an entire car make a significant difference.

Chassis we need to know the weight, stock engine and driveline and what engines and drivelines can be installed.

For the block, pistons, crank we also need to know the bore, stroke, safe RPM.
---Also, adding a data block somewhere that dynamically changes with the parts you click on that would give total engine stats, but just a basic layout such as total displacement, weight, and RPM. This would allow us to know what parts go well with what parts and we can see how the total displacement changes between large bore short stroke engines vs small bore strokers.

Heads, intake and exhaust manifolds need to display valve and bore size of the piping
----For more enhancement, a display for various info would help immensely, such as for flow rate, restriction, vacuum, backpressure and other details about how the top end parts breathe, and when doing tuning, the entire engine as a whole, will help immensely and help do reduce the grind of buy, install, check repeat we have to deal with now.

Spoilers and other aero parts add downforce and enhanced control, but like many other parts, don't display what amount or only compare themselves to each other. Saying part x gives more force than Y, and part Y gives less force than part X is utterly useless. Having a graph that displays force at speed is exactly what is needed to accurately measure what parts are needed for the build. Some spoilers are better for drag builds while others are better for track use, right now we have almost no idea what ones are good for what.

Descriptions???
----For people that are not already used to custom car builds in real life, there is nothing there to help them know what is going on. For example, what does NM mean, what do the drill car and circle arrows mean in the parts catalogue, boost pressure, fuel/air mix, tire sizes, brake surface area and pistons. There is a LOT of detail in this game, which I love, but to people that don't know what that information means, it is worse than useless, it is intimidating and pushes people away from the game. Just a few basic tutorials would make more of a difference in this game than any other single feature. Some used cars don't have complete suspension systems, and while they are drivable, they tend to drift to one side or another. Knowing the basics of how to build a car and what parts are needed is a must.

Right now, the entire game is defined by cumbersome trial and error, and that is not good. Some is fine, but needing to guess about merely how to play the game? No good. We have to guess what parts have what volume, weight, and practically everything.

This got longer than I intended, but ah well. I have already tried to reinstall, check files and whatnot and still don't have part descriptions for over 90% of them.

Anyone know where I can get complete and accurate descriptions? Or if one is not available, where can I find the part descriptions on the computer so I can change it myself and add it in rather than having to constantly switch out and check my notepad.
Last edited by Nikodaemos; Jun 20, 2017 @ 8:57pm
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Showing 1-7 of 7 comments
hardeepreehal Jun 21, 2017 @ 9:55am 
I totally agree, i learnt this game just by using trial and error, i really just find all the parts that are related with the engine. Also sucks that some turbochargers dont have descriptions either. Sometimes it ends up me buying the most expensive turbocharger and turns out it is the slowest and the cheaper turbocharger is the fast one, why didn't it tell me in the desciption the max Psi?
Supermade Jun 21, 2017 @ 2:12pm 
You can make your own descriptions easily. I did this but unfortunately lost the files.
Nikodaemos Jun 22, 2017 @ 12:10am 
Yea, even matching brands doesn't always work, even if it is a good one. I built a IshimaBox I4 with almost all Ishima parts, and a non Ishima intake provided about 6HP more than the same brand one. Something like that often happens in real life, and I have not issue with it, but not knowing specs is what burns me.



Originally posted by Supermade 240:
You can make your own descriptions easily. I did this but unfortunately lost the files.

How do you modify your own descriptions? I would much rather have the info in-game rather than a separate file.
+1
I agree with this!!
Supermade Jun 22, 2017 @ 5:10pm 
Go to your game folder/parts/engines/enginenamehere/src and the files are there. You need Notepad++ for it.
Nikodaemos Jun 22, 2017 @ 9:59pm 
Sweet, thanks. It is the Class File that has it in there, now I can add the data to the game, rather than only a secondary notepad file.

I got the weight of most of the chasis done, as well as weight with stock and aftermarket body parts when complete, compatible engine types, stock drive configuration, wheelbase and track. It is a long process but is lending some good results, especially with the power limited and class races, since it allows me to find the lightest chassis for each class and power limit.

On a side note, I did some testing and as of current build (927) it is better to have a complete aftermarket body installed with windows, since it allows a higher top speed and very little effect on acceleration. I tested this with the same car on the test track, making multiple passes on the high speed loop with the only change being the installed body panels and windows. I had higher top speeds with a fully dressed car, and fastest with aftermarket pieces installed instead of stock whenever possible. The added weight did slow down the acceleration at launch and up to about 100mph, but after that the added weight of the body had little effect. Tested it with a 601 hp Remo GTi. No nos.

I tested the body panels since I noticed they added weight, and that got me thinking that since weight matters and some spoilers (fins) have downforce, maybe the body kits affect top speed, and seems they do. Because of that, I am adding the weight of the chassis with all body parts attached, including seats since seats have no weight currently. I wanted to make sure that a lightweight chassis, like the Duhen Racing Sunstrip 2.0 CDVC (1234 lbs / 561 kg - lightest known chassis) would stay light with added panels. Since it would suck to get a light chassis for a particular race, only to find that a different one that started heavier was actually lighter when fully dressed.

Most of the running gear has no weight, wheels and tires do, and they are different based on their sizes, as well as engine parts have weight, but those I have not gotten the stats for yet since the chassis is a slow process. I will post results in a new thread so people can have access to the data to help optimize their builds.
Last edited by Nikodaemos; Jun 22, 2017 @ 10:38pm
Supermade Jun 23, 2017 @ 1:21pm 
Originally posted by Nikodaemos:
Sweet, thanks. It is the Class File that has it in there, now I can add the data to the game, rather than only a secondary notepad file.

I got the weight of most of the chasis done, as well as weight with stock and aftermarket body parts when complete, compatible engine types, stock drive configuration, wheelbase and track. It is a long process but is lending some good results, especially with the power limited and class races, since it allows me to find the lightest chassis for each class and power limit.

On a side note, I did some testing and as of current build (927) it is better to have a complete aftermarket body installed with windows, since it allows a higher top speed and very little effect on acceleration. I tested this with the same car on the test track, making multiple passes on the high speed loop with the only change being the installed body panels and windows. I had higher top speeds with a fully dressed car, and fastest with aftermarket pieces installed instead of stock whenever possible. The added weight did slow down the acceleration at launch and up to about 100mph, but after that the added weight of the body had little effect. Tested it with a 601 hp Remo GTi. No nos.

I tested the body panels since I noticed they added weight, and that got me thinking that since weight matters and some spoilers (fins) have downforce, maybe the body kits affect top speed, and seems they do. Because of that, I am adding the weight of the chassis with all body parts attached, including seats since seats have no weight currently. I wanted to make sure that a lightweight chassis, like the Duhen Racing Sunstrip 2.0 CDVC (1234 lbs / 561 kg - lightest known chassis) would stay light with added panels. Since it would suck to get a light chassis for a particular race, only to find that a different one that started heavier was actually lighter when fully dressed.

Most of the running gear has no weight, wheels and tires do, and they are different based on their sizes, as well as engine parts have weight, but those I have not gotten the stats for yet since the chassis is a slow process. I will post results in a new thread so people can have access to the data to help optimize their builds.

That's awesome. If you need help with anything let me know. Also, make sure you limit your FPS to 60. The higher FPS the faster your car is. Limiting it is the only way to get a consistent speed. Don't be afraid to share those files!
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Date Posted: Jun 20, 2017 @ 8:14pm
Posts: 7