Street Legal Racing: Redline v2.3.1

Street Legal Racing: Redline v2.3.1

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Caballo May 6, 2017 @ 10:04am
What about the engine Kits?
I know you preferred to go the 2.3.0 Catalog way, but... ¿What are we going to do with mods like the Mopar Engines, which had lots of great premade configurations? What if we don't want to browse through twelve pages of components to install the engine? Uh? Anybody out there?
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Showing 1-10 of 10 comments
Soharuda May 6, 2017 @ 10:08am 
Kits are more expensive than building it yourself. Made a kit for cheapest suspension possible in-Game to save me time. Was going to cost more doing the kit than just buying the parts separate.
Caballo May 6, 2017 @ 10:11am 
You're going to have to excuse me on this one, but I don't care about money (Ingame, of course :steamhappy:)

As a modder, I have to test out a lot of things as fast as possible, and not having the chance of getting a complete engine in one click and setting it up in another click is a hassle.

Also, not having the chance of buying a complete car from catalog is another one. Browsing though the shops waiting for the car to appear, possibly incomplete, is time consuming and futile to me.
Last edited by Caballo; May 6, 2017 @ 10:15am
Soharuda May 6, 2017 @ 12:07pm 
Originally posted by Caballo:
You're going to have to excuse me on this one, but I don't care about money (Ingame, of course :steamhappy:)

As a modder, I have to test out a lot of things as fast as possible, and not having the chance of getting a complete engine in one click and setting it up in another click is a hassle.

Also, not having the chance of buying a complete car from catalog is another one. Browsing though the shops waiting for the car to appear, possibly incomplete, is time consuming and futile to me.

I understand but also a kit has to be made. The game doesn't generate them.
Caballo May 6, 2017 @ 12:22pm 
Originally posted by Soharuda:

I understand but also a kit has to be made. The game doesn't generate them.

You don't get it.

In the current state of the catalog, If you put together a kit in a .java file, add it into de .RPK file, and generate the .class file, the game has no place to show it in the catalog, because the "Engine kits" section has been deleted.
upsetkiller May 6, 2017 @ 4:23pm 
i think u gotta enable the kits selection thingy in the special options
Soharuda May 6, 2017 @ 5:57pm 
Originally posted by Caballo:
Originally posted by Soharuda:

I understand but also a kit has to be made. The game doesn't generate them.

You don't get it.

In the current state of the catalog, If you put together a kit in a .java file, add it into de .RPK file, and generate the .class file, the game has no place to show it in the catalog, because the "Engine kits" section has been deleted.
Engine kits are in the extras > cheats menu. Must be enabled.
Caballo May 6, 2017 @ 6:05pm 
Originally posted by upsetkiller:
i think u gotta enable the kits selection thingy in the special options


Originally posted by Soharuda:
Originally posted by Caballo:

You don't get it.

In the current state of the catalog, If you put together a kit in a .java file, add it into de .RPK file, and generate the .class file, the game has no place to show it in the catalog, because the "Engine kits" section has been deleted.
Engine kits are in the extras > cheats menu. Must be enabled.


Men, you're trying my patience.

Have you even tried to find the engine kits in the catalog after enabling the ♥♥♥♥♥♥♥♥♥ option?
InYaNoggin May 8, 2017 @ 3:27am 
Caballo I can see my kits.
InYaNoggin May 8, 2017 @ 3:28am 
I'm also running the faster menu mod which enables cheats to always on so keep that in mind, deff makes moding and testing easier.
Caballo May 13, 2017 @ 3:16am 
Originally posted by InYaNoggin:
I'm also running the faster menu mod which enables cheats to always on so keep that in mind, deff makes moding and testing easier.


That was pretty useful. Thanks for the advice.
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Date Posted: May 6, 2017 @ 10:04am
Posts: 10