Life is Feudal: Forest Village

Life is Feudal: Forest Village

Преглед на статистиките:
26 окт. 2016 в 9:54
Halloween and advanced donkeys o0 (0.9.4540)
Преглед на пълната информация за събитие тук:
https://steamcommunity.com/ogg/496460/announcements/detail/754743920389905185
< >
Показване на 16-30 от 34 коментара
Why you guys add scarecrows when u can not place them IN the fields? That makes it look ugly and nearly impossible to defend all parts of teh field, if it is too big for the radius =[
@Xright you say it, scarecrows must place into a field not on the Road at the Side. pls Fix this and make scarecrows so to build it on the Field.
игра зависать стала опять, несомтря на супер мощный комп
Some people are getting stuck trying to enter a house and die of starvation.
I'm getting a lot of mouse lag.
У меня более серьезные игры с более серьезной графикой летают как ракеты в космас с байконура. А эта хрень лагает.( удивительно.
Actually the donkeys are nice, but a stable can have 5 donkeys and only 3 worker
to get one more donkey you have to send a ship, thats makes no sense. why no reproduction like the other animals. you also could eat the meat. more songs would be nice celtic or viking would fit :steamhappy:
but anyway great game thanks a lot !!!
Requesting Q and E to rotate the camera.
Well... food-wise, some things are still off. Only 7 of my 50 working people are in non-food professions (like cutting wood and making coal) I have 3 full fishers, 3 full hunters and 4 full bakeries, the rest of my folks is working on the fields and in the mill. Also i have only 5 teens and 1 child, still my people are starving away. All are equiped with high quality tools and i also have stone roads, short ways to the barn and short ways to the wells and barns for the bakerys.
Something seems to be way off with the production rates of the bakerys. When i had only potato fields, fishers and hunters, all was well, but as soon as i try to provide some processed food my people starve to death.
yes ... it runs well till 34 habitans then ...
I found that the ways are strange, double and unlogical.
The needs of the villager should be seen 3 needs in future and priority what is taken first for exampe hunger cold aso.
Way too and back things can be carried and not every way for everything single
The donkeys get stuck on the roads, their leaders die of starvation or cold. I've lost more people to donkeys than to the mines in 30+ years
I'd like to also call attention to the lag at 10x after this patch. I am, just like others here, seeing massive amounts of starvation deaths. I'm over a 100 years and I have not implemented donkeys yet because they didn't come out until now at year 100+, but I shouldn't have to start over to make this work. My game mechanics were working just fine with food before this patch. Now within a couple years I have a mass death phase cause people are starving. I can't even play it now and I'm not starting over. Please fix this.
my donkey died, no new and transportation was off. Food logistic broke down, villager start to die of starvation. 76 Vilager and also frame rate drops to 1 periodely
one of the reasons of sudden death is that the player can not influence where the vilager live.
If one specialist died and he is replaced can be that the home is too far away so he also die soon starvation, freeze .. and suddely the hole village is emty and a baby boom start to eat up the rest. Only way at the moment detroiy houses but this helps not really
< >
Показване на 16-30 от 34 коментара
На страница: 1530 50