Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Barticus Sep 29, 2016 @ 9:57am
Will this ever be fixed?
Here are some problems i have waiting to be fixed:

I have space in another house right next to one i want to upgrade.. as soon as i hit the upgrade button 5 children die because they "couldn't relocate"

I have 15865 vegitables, 1100 fish, 324 meat, 938 bread, 437 fish pies, 15 vegitable pies, 25 eggs in various storage barns and yet people are dieing left and right from starvation.

I have clothing(not the warm winter clothing because that is just about impossible to get) and plenty of food and firewood yet people keep dieing from hypothermia.

i have a kiln and when i make any charcoal it gets taken and used for heat or in the bakery so i can never get enough of a stockpile to make better tools with.

Builders get trapped inside buildings they are building or upgrading and die of hypothermia or starvation.

Random peasants get stuck on nothing and die of starvation unless you happen to notice it and can take over their body and move them.

Terraforming is attrocious. It is almost impossible to match one terrain to another.

Buildings that although the workers could bring all the supplies to, suddenly cant be reached to build and complete.

I know it is early access and just hope these are all priority fixes
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Showing 1-15 of 58 comments
ancienthighway Sep 29, 2016 @ 10:22am 
Children, i.e. babies, can't move on their own and older villagers won't pick them up to move them. Don't upgrade or destroy houses with children in them.

Starvation and hypothermia may be related. If this is happening when you have them gathering resources far from the village, they may not make it back before dieing from either cause.

One kiln isn't enough, for exactly the resource you mention. Use three kilns and the furnace at the same time. If it's still not enough, add more kilns.

When a villager gets caught inside of the foundation of a new building, take control of the villager and start building. Once the floor and steps are in, you should be able to release control and the villager will then take care of needs.
Piggy Sep 30, 2016 @ 4:46pm 
The UI is bad and villagers can't prioritize withdrawing and depositing items in storage/barns correctly.
Agreed the terra forming sucks a big one, wish it wasn't needed so often or at all.
Nakia Sep 30, 2016 @ 6:14pm 
Since the game is Early Access the devs are working on it. They can't do everything at once. Be patient, give them some time to balance things, check crashes, fix bugs. They are doing a good job in my opinion.

The game is a challenging one trying to balance the needs of the people and make it available to them.

My first game I made two mistakes 1) Built too many houses and ended up with too many children that had to be fed. 2) Sent people to far to gather esources. Now I stay fairly close to the village. I may not get large trees but the smaller ones take less time to chop down and being close to the warehouse takes less time to carry.

Early in game I use the teenagers to collect herbs so I can wait on building the herbalist. I build a kiln in the 2nd year. It actually saves on firewood. Then add a couple more, Smelter/furnace, and as soon as I have the stone a blaacksmith for tools.

If you terraform be careful of blocking. I always save before terraforming of any kind. Sometimes it takes me several tries.
rdngmikey Sep 30, 2016 @ 7:48pm 
My biggest problem with the game thus far is the A.I. when it comes to neccesitites of the villagers and their prioritizing.

Example: Villager leaves work and goes home to eat, returns to work and makes one effort and goes get food for home, returns to work and makes one effort and goes get firewood for home. And on and on, they spend more time walking even short distances back and forth from work to whatever they need. It would be nice if there was a better logistical and common sense program that told them everything that they needed or could fill up on(since they were in the area) and then made better use of time. Granted much of this could be left out for those that were uneducated.
Nakia Sep 30, 2016 @ 8:29pm 
Originally posted by rdngmikey:
My biggest problem with the game thus far is the A.I. when it comes to neccesitites of the villagers and their prioritizing.

Example: Villager leaves work and goes home to eat, returns to work and makes one effort and goes get food for home, returns to work and makes one effort and goes get firewood for home. And on and on, they spend more time walking even short distances back and forth from work to whatever they need. It would be nice if there was a better logistical and common sense program that told them everything that they needed or could fill up on(since they were in the area) and then made better use of time. Granted much of this could be left out for those that were uneducated.

I agree. That bothers me too. Although I think terraforming and the inability to transfer goods from one storage unit to another irks me more.

Oh, regarding the villagers it bothers me that they will go gathering resources until they starve to death by walking too far but won't go a few extra steps to get food, clothing, tools etc from a nearby storage unit.

I agree the AI needs work.
SGTSylver Oct 1, 2016 @ 9:49am 
I've had builders get stuck in a building. Simply take control of them, walk them to where the door would be and build the structure. Once the floor is created you can walk them out. Use the horn to prioritize it and get help from other builders.

I agree that villagers getting "stuck" on terrain is a pretty annoying issue. Happens too often and I have lost more than a couple that I couldn't see. I minimize terrain "stuck" issues by follow up any flattening or raise/lower with many instances of creating slope. Buildings don't need completely flat terrain, slopes work fine. Otherwise providing plenty of space between buildings and altered terrain edges helps too. Also roads, ppl prioritize walking on roads. In my first village ppl were getting stuck trying to access the barn I created. I didn't notice until 3 ppl died. Which caused the plaque for everyone that was nearby, which was another 10 villagers all stuck trying to access the barn. That ended that village.

The other points you bring up are largely just planning and strategy issues. You need to create micro villages rather than one large village. When my village was just 50-60 people I needed to create two forester locations, as well as two lumberjacks, tailors, blacksmiths,etc. I didn't always keep a worker assigned to them but would float workers back and forth, ensuring that supplies were near to living areas of my village(s).
Nakia Oct 1, 2016 @ 11:41am 
@TrashPanda, since there is no way currently to transfer goods from one storage area to another how do you manage those independent villages?

Is there a player who has somewhat master the terraforming tools could do a video tutorial. I am going crazy trying to terraform even a fairly flat island. I can flatten land, raise and lower it and I can make slopes if I have enough room but I still end up with villagers needing to walk out of their way. It takes me several trys to get anything near what I want.
Last edited by Nakia; Oct 1, 2016 @ 11:42am
Garry Oct 1, 2016 @ 11:57pm 
Originally posted by r.hughes39:
Here are some problems i have waiting to be fixed:

I have space in another house right next to one i want to upgrade.. as soon as i hit the upgrade button 5 children die because they "couldn't relocate"

I have 15865 vegitables, 1100 fish, 324 meat, 938 bread, 437 fish pies, 15 vegitable pies, 25 eggs in various storage barns and yet people are dieing left and right from starvation.

I have clothing(not the warm winter clothing because that is just about impossible to get) and plenty of food and firewood yet people keep dieing from hypothermia.

i have a kiln and when i make any charcoal it gets taken and used for heat or in the bakery so i can never get enough of a stockpile to make better tools with.

Builders get trapped inside buildings they are building or upgrading and die of hypothermia or starvation.

Random peasants get stuck on nothing and die of starvation unless you happen to notice it and can take over their body and move them.

Terraforming is attrocious. It is almost impossible to match one terrain to another.

Buildings that although the workers could bring all the supplies to, suddenly cant be reached to build and complete.

I know it is early access and just hope these are all priority fixes
Distance travelled.......that is your problem. You need to spread recourses around. I lost 6 hunters due to hypothermia...it was the walk in winter back to there homes or to get clothing. I built a weaver next to the barn where they deposited the hides and thankfully they, after that, always seemed to pick up the winter clothing. Same applies to food....
Barticus Oct 3, 2016 @ 1:38pm 
Yes i understand that, but given the limited number of buildings and size of 97 people they need to change the consumption method and distribution method. It is a relatively small distance to travel.
Top Guy May 24, 2019 @ 12:31am 
Nearly 3 years later and every single one of these issues persist. Fix this ♥♥♥♥ already.
Gailegedde May 24, 2019 @ 6:23am 
Game is terminated, there won't be fixes for your issues.
Hello, sadly those aren't issues with the game but with making proper logistics and with knowing how this game really works.

Originally posted by Garry.K.Hossman:
Originally posted by r.hughes39:
Here are some problems i have waiting to be fixed:

I have space in another house right next to one i want to upgrade.. as soon as i hit the upgrade button 5 children die because they "couldn't relocate"

I have 15865 vegitables, 1100 fish, 324 meat, 938 bread, 437 fish pies, 15 vegitable pies, 25 eggs in various storage barns and yet people are dieing left and right from starvation.

I have clothing(not the warm winter clothing because that is just about impossible to get) and plenty of food and firewood yet people keep dieing from hypothermia.

i have a kiln and when i make any charcoal it gets taken and used for heat or in the bakery so i can never get enough of a stockpile to make better tools with.

Builders get trapped inside buildings they are building or upgrading and die of hypothermia or starvation.

Random peasants get stuck on nothing and die of starvation unless you happen to notice it and can take over their body and move them.

Terraforming is attrocious. It is almost impossible to match one terrain to another.

Buildings that although the workers could bring all the supplies to, suddenly cant be reached to build and complete.

I know it is early access and just hope these are all priority fixes
Distance travelled.......that is your problem. You need to spread recourses around. I lost 6 hunters due to hypothermia...it was the walk in winter back to there homes or to get clothing. I built a weaver next to the barn where they deposited the hides and thankfully they, after that, always seemed to pick up the winter clothing. Same applies to food....



Hello, sadly those aren't issues with the game but with making proper logistics and with knowing how this game really works.

I have space in another house right next to one i want to upgrade.. as soon as i hit the upgrade button 5 children die because they "couldn't relocate" - children will die when relocating as they can't become homeless before they are teenagers - this is how game is working from the beginning. You can upgrade houses only with adults.

I have 15865 vegitables, 1100 fish, 324 meat, 938 bread, 437 fish pies, 15 vegitable pies, 25 eggs in various storage barns and yet people are dieing left and right from starvation. - BAD LOGISTICS, barns need to be located near houses and not for example at the other end of the island.

I have clothing(not the warm winter clothing because that is just about impossible to get) and plenty of food and firewood yet people keep dieing from hypothermia. - BAD LOGISTICS again, where are placed barns? Where are placed houses and work places? Workplaces and houses need to be build in close range together so people have less distance to make each day.

i have a kiln and when i make any charcoal it gets taken and used for heat or in the bakery so i can never get enough of a stockpile to make better tools with. - BAD LOGISTICS and resources industry - you need to build more klins or just build Market and buy charcoal for food or other resources you've plenty in your barns.

Builders get trapped inside buildings they are building or upgrading and die of hypothermia or starvation. - I've never encountered this issue with vanilla game but posting "Builders get trapped inside buildings they are building or upgrading and die of hypothermia or starvation" without telling which buildings caused it is to less information to help you more.

Random peasants get stuck on nothing and die of starvation unless you happen to notice it and can take over their body and move them. - This doesn't happen....

Terraforming is attrocious. It is almost impossible to match one terrain to another. - is it really? I know plenty of players teraforming heavily their villagers without this problem...

Buildings that although the workers could bring all the supplies to, suddenly cant be reached to build and complete. - BAD PLACING THE BUILDING, for example fish farm - fish farms needs proper access before you can build them so first you need to make small wooden "stairs" and then wooden dock and after that you can place your fish farm.

So like I stated at the beginning, those aren't game issues.
Originally posted by Hazencruz:
Nearly 3 years later and every single one of these issues persist. Fix this ♥♥♥♥ already.

Hello Hazencruz! :steamhappy:
Hope you can find the time to read my reply and maybe this will help you to understand how this game really works! Enjoy playing it :steamhappy:
Gailegedde May 24, 2019 @ 7:21am 
thanks for so detailed reply! :steamhappy:
No problem :) it's really all about knowing game's mechanics, nothing more :steamhappy:
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Date Posted: Sep 29, 2016 @ 9:57am
Posts: 58