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Ditto for peppers and tomatoes I do not think they are in the game.
Grow time is how many game time units it takes for them to grow. Resource count is how many of the item each plant produces. TemperatureMin is waht it sounds like (and is in C, so keep that in mind if you've switched to F in the game)
I thik growinfo is just human readable information on the corp.
Grow days is the number of game days it takes for a crop to mature (I think)
prodInYear is how much each field cell is likely to produce each year in a mild climate with good tending and nearby storage and well.
PerWorkerInYear is the likely max a worker working a field of this all year could produce.
Caloric value is a bit more complicated to calculate if you want to compare grains to veggies (unground grain in bread isn't worth much, four, i.e. ground grain, in pies is worth quite a bit more, or at least the net value of pies vs apparent value of components is greater.
I was excited to get pumpkins, cabbage, corn. I had a bunch of crops set up to start growing corn... until I realized it was a grain for the mill. Cancel that.
Seems there is 0 point to different crops? Some should have a higher yield at least; growing potatoes includes leaves and stems, digging up dirt. Cabbage is easy to cultivate and harvest, so the yield should be higher. I would have been under the impression that corn would be a fast-growing food in the summer, but it's not even a food.
:(
cstoneburner Chart:
There is also a diference in productio/year "prodInYear " on chart (Actually the diference are stated and it does seem diverse in many ways between the Plants
Cabbage can be set to temperatureMin =0, in JFC utility, thats what I will do :) Thanks Nakia
Does harvesting different crops affect the villagers' happiness?