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You can also reduce the number of hunters needed by keeping your livestock away from the forest (out it will insde civilized areas), or barring that, your forest away from the livestock (animals don't spawn where all the trees have been cut.) .
If you go looking for a new map consider ones with easy spaces to isolate from wild animals. Seed 1784020664 has a peninsula right off the start place that, if you clearcut will be completely unbothered by wild animals
Similarly, if you can reduce the need for hunters by walling off areas with livestock to have only a single entrance, preferable in or near the middle of well cleared areas like the town center. You can use either of the kinds of fencing the game provides or you can be cheap and and just bild and earthen berm with the terraforming raise/lower tool.
And I built a couple of barns far away and carried most of the hides, they now do not bother me, Thank you so much!
Exactly balancing hide production and population size is impossible. So the only way to really prevent hides from clogging up storage facilities is to have less hide production than needed for clothing production, and then it depends on luck whether or not villagers will die due to lack of clothing.
After 3-4 years after which the game crashed, I ran it again and all the hide disappear in the barn. Then I checked: when barn is overflow and loading this save, goods, which were most of all, disappears.