Life is Feudal: Forest Village

Life is Feudal: Forest Village

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=^_^= Aug 31, 2016 @ 10:03pm
Resource distribution / logistics chains
In the current state of the game it's very easy for resources to gravitate to one area. If you set everything up really well and know ahead of time how you're going to layout your village you can make it work, but most of the time as your village grows it seems like you inevitable end up starving either the new area or in the worst case the old area of food and/or building resources.

To get around weird food issues and to make building a bit nicer could it be possible to have a new job assignment / building (possibly providing something that makes moving things easier) that allows a villager to balance resources between multiple barns / warehouses?

Another possible solution would be to have a separate distribution building that villagers prefer to barns and warhouses that have workers that move goods from barns and warhouses to the distrbution center.

Sorry if this seems a bit jumbled, I've been playing a fair amount and trying to figure out how to get around the resources and this is just sort of a ramble of my thoughts.
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Showing 1-8 of 8 comments
=^_^= Aug 31, 2016 @ 10:08pm 
Silly me... didn't read the suggestion thread. Looks like someone else had similar thoughts over at http://lifeisfeudal.com/Discussions/question/warehouse-management-and-transport
Vane Aug 31, 2016 @ 10:42pm 
As an example, it isn't easy as having food in the barn located far away from home, and having no food in the barn located near your home can cause starvation. At the moment, we have to somehow manipulate the movement of food from the point where it is harvested to the point where it stored. Hunting cabins with hunters help alot in filling barns with food that farms cannot fill due to the distance between the barn and the farm.
Last edited by Vane; Aug 31, 2016 @ 10:43pm
ebrumby Sep 1, 2016 @ 8:47am 
Maybe have markets - just like Banished!
Trien Sep 1, 2016 @ 8:51am 
Markets and also logistical storage points that the markets can reach out to in particular. IE warehouses.
Pre55ure Sep 1, 2016 @ 8:58am 
id prefer something new to markets ffs, you should be able to hold off resources like coal so its not used for warming a house and like wise with eggs so you can make vegi pies without the eggs being eaten
Gizmo Sep 1, 2016 @ 9:39am 
Ive been struggling with the same issue myself, its NiOn impossible to expand over any real distance, you just end up starting again with another village a couple of hundred yards away, own barn/WH farms/fishing/hunting... thats the only way ive got it to work with any real results....

we need some kind of hub system, maybe markets doesnt matter what ya call em, then give them workers with carts who can transport large amounts of goods over longer distances, horse and carts would be awsome!
Veeshan Dec 28, 2017 @ 3:40pm 
I would just like to see a resource limit placed on storage buildings!!!
So Caravans will only take resources to a place via trade route when it hasnt hit the cap other wise he will leave it where it was.
For example you may only need 1000 food each year in one small village so u set that barn/trade outpost to 1000 food and he will keep it toped up at 1k food and never more the best he can.
Black Jesus Dec 28, 2017 @ 3:51pm 
Distribution is something I hope they look at preferably overhaul it. I understand some people like it where it is but to me it's very laborious and needlessly micro heavy. Having something you can use to centralize distribution would be very nice something like Banished's markets but with added consumption control.
Last edited by Black Jesus; Dec 28, 2017 @ 3:52pm
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Date Posted: Aug 31, 2016 @ 10:03pm
Posts: 8