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Second the average age of a donkey in developed countries is 27 years and they can live much longer. In developing countries because of meager food and heavy work load it can be 1/3 that or 9 years.
Source: http://www.saveyourassrescue.org/donkey.html
Trivia note: Amish mules probably live for a very long time. They are gorgeous.
Now if there were properly medieval, most animals wouldn't be pastured, just hearded on common, uneclosed ground, mostly grazed and if they needed stabling were often just housed in the house with the people.(and it's not like animals don't go in houses in this game - I just followed a moose in one). Admittedly that would make for tricky game mechanics but I'd love to see a game try it some time.
The "pastures" in this game aren't real pastures just pens where the animals are kept.
I agree. Fences around crop fields in real life were there to keep out animals because they did wander.
http://steamcommunity.com/sharedfiles/filedetails/?id=789759485
I like this model, too. I honestly don't want to spend the money on an expedition that returns me an animal I don't want, especially if it requires a type of field I don't have. I'd even be willing to spend more on an expedition that returns exactly what I want.
I just hit my least-favorite scenario with donkeys. I sent an expedition out because a donkey died of old age (I had not idea any were getting close to old age). The expedition returned with cattle and soon after another donkey died of old age... ahahahahahahaha... again, I had no idea my donkeys were that old.
I wrote a positive review because, for me, EA should be all about testing and providing feedback. I like seeing how the feedback affects game development and what new things the develoeprs come up with. Yes, sometimes this kind of environment can be very frustrating, but I have at least a little confidence it will improve over time :)