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http://steamcommunity.com/sharedfiles/filedetails/?id=1175495728
Will continue to try with both causeway and bridge.
http://steamcommunity.com/sharedfiles/filedetails/?id=1175514738
http://steamcommunity.com/sharedfiles/filedetails/?id=1176981328
Don't mind the screwed up town stats trying to experiment with simplifying distribution.
I had the same problem and sent a bug report to MindIllusion who sent me this picture.
It's on my Googledrive so a link.
https://drive.google.com/open?id=0B_pCHuuvChcrYXJ1X0pxSTFHYkk
It seems the builders cannot deconstruct it. It gets a minus sign.
A worthy point is that only one fisherman assigned to these fish farms.
http://steamcommunity.com/sharedfiles/filedetails/?id=1178435799
http://steamcommunity.com/sharedfiles/filedetails/?id=1188661028
http://steamcommunity.com/sharedfiles/filedetails/?id=1221903421
my problem was in the deconstruction.
When they run out of fish.
With the fishing lodge when I get that I will just remove the fishermen, then first person fish for a while put the workers back and it fish as normal and never runs again??
The Devs code / script these new ideas without beta testing the results. I do wonder sometimes if they understand their own LIF game concept. lol just my own thoughts.
Only my personal opinion.