Life is Feudal: Forest Village

Life is Feudal: Forest Village

View Stats:
Mindbender Nov 20, 2018 @ 3:48pm
How do u start research in the Keep
I see the chart but how do I start, for example the research in Timber farming; I tried clicking on it but nothing happened ; what do u click on to start that particular research
< >
Showing 1-6 of 6 comments
JohnNav Nov 20, 2018 @ 7:50pm 
In a Vanilla "research" game use the 'Drop down Menu' at the Keep, example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1391022530
-or-
Basicly the same as in the MODed "research tree" game with Academy & Research:
https://steamcommunity.com/sharedfiles/filedetails/?id=1543769924
Last edited by JohnNav; Nov 20, 2018 @ 7:55pm
Takarazuka Nov 21, 2018 @ 2:06pm 
Also make sure that the keep is close to warehouses/barns so the workers at the keep can go get the materials needed.
MEGADORI Nov 22, 2018 @ 1:22pm 
Originally posted by Takarazuka:
Also make sure that the keep is close to warehouses/barns so the workers at the keep can go get the materials needed.
This is a very important tip.

It seems that you are using the mod "Research&Academy" which also enables you to use the donkeys at the stable to transport the ressources to the keep (Just make sure that you stop the transport route after everything that's needed for the research has been brought)

And, of course, make sure that the keep has enough workers, and that there are houses for them not too far from the keep.
Last edited by MEGADORI; Nov 22, 2018 @ 1:24pm
Mindbender Nov 22, 2018 @ 1:42pm 
Thanks for the help
JohnNav Nov 22, 2018 @ 9:17pm 
Originally posted by Mindbender:
I see the chart but how do I start, for example the research in Timber farming; I tried clicking on it but nothing happened ; what do u click on to start that particular research
Sorry I also misunderstood your OP :)
-If you clicked on it and nothing happens then perhaps move R&A further down near or at the bottom/last on your MOD list and/or disable and then re-enable that MOD. Some also un/then re-subscribe; then reload to test. If still at issue, also post at R&A MOD site

https://steamcommunity.com/sharedfiles/filedetails/?id=1417924853

AFAIR:
'Timber Framing' from Research&Academy
Newest R&A version MOD does allow access 'Timber Framing' from the start
and at any research Building (Academy, Fort, Keep) drop down menu should get you starte

IF "Timber Farming" you are referring to ( Research&Academy Improved Timber Yields, then research: Serfdom>Double bit Axe, from drop down Menus will get you started in that direction

If only Vanilla, we then need Agriculture researched first to get to Forestry Tech

Also having Warehouse, Houses and Barn nearby Keep worksite also helps in the building of the keep and then homes and infurstructure for the Researchers; regardless of MODed or Vanilla
;)
Mindbender Nov 23, 2018 @ 4:41am 
Thanks for all the help guys, great game lots of fun:steamhappy:
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 20, 2018 @ 3:48pm
Posts: 6