Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Stop Starving!
This is my entire village so far. My last one people kept starving so I started over to see if I could do better. Not even two years in and I'm having problems!
It's very very carefully crafted.
https://steamcommunity.com/sharedfiles/filedetails/?id=1421699468
If you can't see it, the layout is this:

School__House__Hunter
Ho__Garden/Fair__Ho
use___Healer____use
Crypt___House__Storage

Here's an earlier shot:
https://steamcommunity.com/sharedfiles/filedetails/?id=1421553306

I use caravans to carefully, painfully make sure each of the two current trade fairs have herbs, food, clothing and charcoal. These idiots are still starving to death and I only have two modules installed! I can fit my entire town in one screen and they're still starving. Why? There's so much food! You don't have to walk far! Just eat!
Last edited by CoLS Firestar; Jun 24, 2018 @ 4:26pm
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Showing 1-15 of 18 comments
JohnNav Jun 24, 2018 @ 4:30pm 
This of no comfort for this I am sure; however, do you think it may be your MOD choices.
For sure I know you have at least one MOD that has not been supported or visited upon
in over a year :(

Continue to click images to enlarge
https://steamcommunity.com/sharedfiles/filedetails/?id=1412827145
Last edited by JohnNav; Jun 24, 2018 @ 4:33pm
CoLS Firestar Jun 24, 2018 @ 4:38pm 
I guess trimming down mods might work but I find the game rather unplayable without them.

Half the mods I have installed are yellow starred....
I'll try uninstalling the food mod first I guess.
SinWolk Jun 24, 2018 @ 4:46pm 
CoLS Firestar, dude i play only vanilla from time to time with 0 mods and i have no problems at all.

Ok, early game. start with gathering, because gathering in first 4-5 years is king. forget about fishing/hunting. After you get 5-6, maybe even 8 people gathering start farming potatoes like madman. grow your collony slowly.

make sure you have 10k vegetables at all times.

AND THE MOST IMPORTANT THINGY in this game.
Distance kills, so make sure everything is close by or they gonna starve even if you have enough food.

PS: remove all mods that makes your worker work longer, like more wood, more something... because AI is retarded in forest village
Last edited by SinWolk; Jun 24, 2018 @ 4:49pm
JohnNav Jun 24, 2018 @ 4:57pm 
Originally posted by SinWolk:
CoLS Firestar, dude i play only vanilla from time to time with 0 mods and i have no problems at all.

Ok, early game. start with gathering, because gathering in first 4-5 years is king. forget about fishing/hunting. After you get 5-6, maybe even 8 people gathering start farming potatoes like madman. grow your collony slowly.

make sure you have 10k vegetables at all times.

AND THE MOST IMPORTANT THINGY in this game.
Distance kills, so make sure everything is close by or they gonna starve even if you have enough food.

PS: remove all mods that makes your worker work longer, like more wood, more something... because AI is retarded in forest village
Totally agree!!
Although if you remove MODs, it is strongly recommended you start a new game
Last edited by JohnNav; Jun 24, 2018 @ 4:58pm
CoLS Firestar Jun 24, 2018 @ 5:00pm 
I'm 100% not interested in playing vanilla. I know some people like it but I don't. Mods are what kept me from flat out refunding this game and enjoying it.

The game I play is rearranging layouts and building pretty things. 90% of the mods I run are for more deco options and being able to see what I'm doing.

Here's what I'm running with:

Better Cheat Mod (Click button, get some types of resources)
Town Decorations
Material Shack
Deco Roof
Kitchen Garden
Food Mod
Village Healer and Herb Garden
Mine Insurance
Castle Kitchen
Tiny Fenceless Fields and Orchards
Big D Pack
Mother Nature
Jiz Falcon Changeit
Small Shed
Caravan Extended
Terrain Paint Patches
Builder's Yard
Guards! Guards!
Fishing Dock
Low and Med Stone Walls
Hunting Lodge
Free Build


Going to take out the food mod and Jiz, restart and see if that helps any.
JohnNav Jun 24, 2018 @ 5:00pm 
Originally posted by CoLS Firestar:
I guess trimming down mods might work but I find the game rather unplayable without them.

Half the mods I have installed are yellow starred....
I'll try uninstalling the food mod first I guess.
I here you. My first 50 Hours with MODs were a complete disaster.

I NOW never use MODs that change Settings, I change my own setting (Slightly) thru this one Utility:
https://steamcommunity.com/sharedfiles/filedetails/?id=1292213400
I set thru JFC:
Cows give 5 Milk, 3 Hides. Pig 1 Hide. Chickens give +1 egg
Blast Furness 9 Workers +7
Wind Mill 6 Workers +4
Bakery 3 Workers +1
Lumber Mill 4 Workers +1
Oak Tree 13 wood instead of 14 (SAVES SECOND TRIP)
Firewood x4 instead of x3
--------------------------------------
I only use MODs that add Content: Fenceless Farms, Houses, Buildings, Nuts and Berries, Kitchens, Dairy, Hunters Lodge, Hunter camp, Forester House, Stone Walls Town Decor
1 worker Chopping Block to have at every Barn; virtually every MOD that adds new Content.
Most Content MODs from: Megadori and Sir Foxy,
Fenceless Farms and Stone Walls from Cstoneburner

For Functionality I only use: Caravan Extended and Productive Teens

I stay away from New MODs (Less then 30) Days old. MODs that are unsupported or no recent posts. And most of all I stay away from MODs that just change Vanilla Settings!!! (Example: Produce More, Carry More, store more, build faster, walk Faster, run faster, grow more, grow faster, no miners die, live longer age; you got the idea.
If you have an issue at some point: It may be one of these 'just change Vanilla setting MODs'

Over a 600+ Hours and nearly 1000pop, with more then a few dozen updates (Zero issues)
1 minor Hotfix issue (resolved after restart)

Please excuse my English, not my native
Last edited by JohnNav; Jun 24, 2018 @ 5:48pm
SinWolk Jun 24, 2018 @ 5:10pm 
CoLS Firestar you must understand how AI works in this game. Its very simple every villager can only do 1 tast at the time at any given moment and it does not matter if they gonna die or not. Reason why starvation and hypothermia was and still is a problem for players is that if villager is hungry HE WON'T go home to eat untill he will finish whatever task hes doing (more wood was epic failure because time it took villger to cut and take material back was longer than hunger/death timer).

I asked dev to rewrite this AI part, but as you can see its 10+ month and still we have same broken AI interaction with some mods.

Same goes with some odd AI decisions with resupply homes with materials, same timer issue. They gonna try once to eat and if he can't he just stand like whatever and die.

Its possible to avoid starvation but you must be smart about how you build your town. Think as you control braindead zombies ;)
Last edited by SinWolk; Jun 24, 2018 @ 5:16pm
CoLS Firestar Jun 24, 2018 @ 5:16pm 
That's exaclty why I built the combo above. 4 large houses and they all get every basic necessity- a happy item, a healer, a crypt, a hunter to keep beasts at bay and a trade fair to get food for the house from. All in one little square.

That's so freaking stupid.... just one change! "If villager is hungry=stop action and go home!"
That would solve this entire mess. Another NPC could easily pick up whatever work is left unfinished.

Heck, one of my first games, the stupid villagers went home, then everyone starved to death. BOOM! Game over! All 9 dead because they wouldn't EAT.

There's not even an option to take over a villager and manually eat. Ugh this game... I guess I should just stop trying to get a "good" game and let them starve to death. A new baby'll be along soon to take their place. I'm just sad that my little module wasn't enough to keep them from being idiots.
JohnNav Jun 24, 2018 @ 5:19pm 
Originally posted by SinWolk:
CoLS Firestar you must understand how AI works in this game. Its very simple every villager can only do 1 tast at the time at any given moment and it does not matter if they gonna die or not. Reason why starvation and hypothermia was and still is a problem for players is that if villager is hungry HE WON'T go home to eat untill he will finish whatever task hes doing (more wood was epic failure because time it took villger to cut and take material back was longer than hunger/death timer).

I asked dev to rewrite this AI part, but as you can see its 10+ month and still we have same broken AI interaction with some mods.

Same goes with some odd AI decisions with resupply homes with materials, same timer issue. They gonna try once to eat and if he can't he just stand like whatever and die.

Its possible to avoid starvation but you must be smart about how you build your town. Think as you control braindead zombies ;)
SinWolk :) in my MODed game: In the mid to late game I may have a few Villagers Starve and only an occasional Caravanner will freeze to death. Zero Issues in early to MID game
and not one Crash in regular play

The main stay is: Baked Goods from Vanilla Bakerys
Supplemented by Stew and Oat Porridge from Kitchens. Cheese from Dairy's
Staples are: Bread, all Vegies and Fruit

See Food management in info dispays:
https://steamcommunity.com/sharedfiles/filedetails/?id=1384345056 
https://steamcommunity.com/sharedfiles/filedetails/?id=1384586096
https://steamcommunity.com/sharedfiles/filedetails/?id=1402294957 
https://steamcommunity.com/sharedfiles/filedetails/?id=1412827145
Last edited by JohnNav; Jun 24, 2018 @ 5:47pm
SinWolk Jun 24, 2018 @ 5:23pm 
hehe yeah poor caravanner, i had same issue with him getting rekt by cold. But thats kinda normal. I try to limit what people do in harsh winter time to avoid problems.
JohnNav Jun 24, 2018 @ 5:25pm 
I always set the Caravanner to far: I think I lose the whole delivery (my bad)
Last edited by JohnNav; Jun 24, 2018 @ 5:29pm
CoLS Firestar Jun 24, 2018 @ 6:17pm 
New list that might work better:
Jiz Falcon Changeit
Better Cheat Mod (Click button, get some types of resources)
*Town Decorations
*Big D Pack
Material Shack
*Kitchen Garden
Village Healer and Herb Garden
Castle Kitchen
*Tiny Fenceless Fields and Orchards
Mother Nature
Small Shed
Caravan Extended
More houses
Terrain Paint Patches
Builder's Yard
Fishing Dock
Low and Med Stone Walls
Hunting Lodge
Smaller bridge settlements
Free Build

Here's hoping :)
CoLS Firestar Jun 24, 2018 @ 9:01pm 
New list is awful and 7/9 of my villagers were kicked out of their huts in Fall. It's like the game said, "today, only ONE of you can live in these huts, not three."

JFC is running with the vanilla settings so I have no idea how this happened. I suppose it's the Healer and Herb Garden's fault? Lol.
JohnNav Jun 25, 2018 @ 3:32am 
Originally posted by CoLS Firestar:
JFC is running with the vanilla settings so I have no idea how this happened. I suppose it's the Healer and Herb Garden's fault? Lol.
I have been Running "Healer and Herb Garden" with no issues for well over 500 Hours

In the General Info UI: Load JFC Saved File and check a few of your parameters then resave and set Saved Profile as your default from UI or Launch/ MOD list options, thats it ;)
Last edited by JohnNav; Jun 25, 2018 @ 3:39am
JohnNav Jun 25, 2018 @ 4:05am 
I noticed that Tiny Fenceless and Caravan Extended is high on the MOD list (Making those MODs data needs a lower priority then perhaps availed.

Try this; although best before any new game:
Load Screen/[Modifications] Untick all MODs but Jiz Falcon Changeit
Then exit and reenter Load Screen/[Modifications] go with that new sorted Loadorder by ticking/reenabling those MODs.
You may then Find Caravan Extended, Tiny Fenceless as well as other MODs in a much better position to start your game
-
General Note regarding Needed Pre-Req Master Files:
IF you use a MOD like Dairy, as I do: You will need to place it yourself after/below 'Nuts & Berries'
Gaurds, as I also use: Will also need to be after/lower then its Pre-Reqs (Craft Table, Kilm, etc
===============

I also use some of those MODs, but not listed here in any specific Loadorder (Perhaps close)
1: Jiz Falcon Changeit (Always Lowest possable priority as not to conflict with MODs
Low and Med Stone Walls
Smaller bridge settlements
Small Shed
Town Decorations
Material Shack
Village Healer and Herb Garden
Hunting Lodge
More houses
Builder's Yard
Castle Kitchen
Fishing Dock
Tiny Fenceless Fields and Orchards = imo: Best LIF-FV MOD for a great many reasons
Caravan Extended (Usually sorted last, Highest priority)
Last edited by JohnNav; Jun 25, 2018 @ 5:43am
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Date Posted: Jun 24, 2018 @ 4:24pm
Posts: 18